eobet

eobet

Joined Member # 3379799
0 Posts 0 Replies 3,422 Reputation

I did not know that if a player quits, a concede message is also sent. That seems a bit unecessary and confusing, since the AI should have no say regarding concedes or not. Still, the message text when you try to concede indicate that you will quit immediately, rather than placing your vote and remaining in game.

5 Replies 1,328 Views

I've have two games now in which the following has happened: 1) Text appears saying a player wants to concede the game and immediately after, a message says that AI has taken over for that player 2) The game continues and when it ends, that players appears to get 40 favor points That sounds like bugs to me because: A ) When a player chooses the concede option, he should not be allowed to quit until all players on that team has also voted to concede the game. Th

5 Replies 1,328 Views

[quote who="StAcK3D_ActR" reply="9" id="2264877"] this is a team game. assists are more important than your kills.[/quote] Yes, but are assists rewarded? I've also noticed that, because I am usually the only one on my team who locks strategically important flags, and because I keep running around locking them, I usually end up with the least kills and least experience, and thus, the least favor points. Yet, I'm fairly certain that in a few of those games, if I did

22 Replies 9,330 Views

I'm playing a single player tournament on "hard AI" settings, and from game to game, one opponents gains absolutely ridiculus speeds. We're talking speeds comparative to a level 20 Unclean Beast with all possible speed items, and this just on level 10. It happened to a Torch Bearer on round 3, and now to an Erebus on round 4. It's absolutely ridiculus. Also, if I may comment, to give the AI stat boosts is a really cheap way to cheat with AI. I mean, everyone ch

3 Replies 1,242 Views

[quote who="LORD-ORION" reply="1" id="2262402"]I have an objection. Demigod crashed on me yesterday. It counted as a disconnect and loss. The next game I ended up with the same teammate, who told me not to rage quit. Can you guys maybe add a way for the online client to check the event log, and discount a game if the log shows the demigod exe stopped interacting around a certain time a disconnect was counted?[/quote] This would mean that all someone has to do to

192 Replies 549,859 Views

I don't think it's all about unmatched opponents, but yes that is a big part of it. Also, I think this problem is a lot more common than what those who don't agree with me believe. I just noticed this on Penny Arcade (which is quite an influential site), written by one of the creators: [quote who="tycho"]Kiko and I were attempting to play Demigod fairly regularly until we played an online match that went so incredibly wrong that I can't bring myself to execute

78 Replies 199,955 Views

[quote who="tradjik" reply="5" id="2259010"] Quoting eobet, reply 2 You will never, ever be able to take out an UB or Oak in 1v1 without mines, and as someone pointed out here earlier, mines are also an AoE, which works as well as angelic fury. This is completely wrong, a speed/AA build can successfully kite and kill both of those DGs without mines, with maxed MotB it is easy. Also, mines may be an AoE but they don't count as direct damage to

32 Replies 4,612 Views

[quote who="HateForest" reply="25" id="2241330"]Froggy, instead of punishing players for leaving a game THEY ARE NOT ENJOYING, why not implement a proper ranking system? That way you KNOW you aren't gonna be playing against noobs. This should be more important than punishing players who do get stuck with a team who has no idea and get squished.[/quote] [quote who="DeadMG" reply="11" id="2240711"]I think the fact that people RQ in droves is a demonstration that the game is decided far

192 Replies 549,859 Views

[quote quoting="post"] 2. Heart of Life + Shield. This can be done with Oak, and can provide an easy 6 seconds of very high hp and mana regen. You can use this with any Demigod if you take Orb of Defiance. Whenever you get hit - whether you actually take the damage or not, the Heart of Life regen should be interupted. [/quote] Heart of life should either be removed from the game alltogether, or be interrupted even while shielding, and prevent the demigod from moving while u

121 Replies 200,809 Views

[quote who="Pyradius" reply="1" id="2256664"] I fill up Angelic, Snipe and the Scope as much as I can. I've seen some very effective strategies that use mines and kiting but to me the purest DPS build is to max range, snipe, and aoe ability. [/quote] You will never, ever be able to take out an UB or Oak in 1v1 without mines, and as someone pointed out here earlier, mines are also an AoE, which works as well as angelic fury. I've actually stopped using angelic f

32 Replies 4,612 Views

[quote who="Shortlived99" reply="4" id="2246805"]this game was never ment to be "better" than every other game rolled into one, i think comparing them to this is abit silly.[/quote] I don't understand this. What are you afraid of if you don't dare to compare it to the rest of the games out there? If you create something, shouldn't you aim to be the best there is? [quote who="Will Skyfall" reply="3" id="2246538"]If you disagree with me, trying chasing your opponents through the

15 Replies 27,471 Views

I didn't understand the elimination of good/evil alignments for races. Will there not be a alignment compability chart at all in this game, like with Age of Wonders, where pairing some racial units with others yielded penalties, and other combinations yielded bonuses?

185 Replies 516,785 Views

If you look at... http://pantheon.demigodthegame.com/demigods/player/38691/ ...it appears that I haven't played with the Oak demigod at all, but that is false. I've been training with him quite a lot lately, yet he doesn't show up on that page. Am I the only one for whom the page doesn't update? (I know it's supposed to update once every 24 hours, but now it seems more like once every 24 days...)

0 Replies 844 Views

Hosting my first game, a friend of mine told me via Skype that he got an unhandled exceptions, then two seconds later, I got one too: EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x1023f336 attempted to read memory at 0x3231312e Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: UPNPNAT::add_port_mapping + 262358 bytes ((Unknown)(0) + 0 bytes)

28 Replies 6,172 Views

I received no replies to the scenario above. Perhaps with a little bump and the following analysis, people might be able to view the game from a new direction: The green line is the winning players while the red line are the loosing party. The point I'm trying to make is that in classic RTS games, both sides have rough

78 Replies 199,955 Views