eobet

eobet

Joined Member # 3379799
0 Posts 0 Replies 3,422 Reputation

The exciting changes is that they hired the guy who made a complete mess out of Civ V and then bailed before fixing it? What am I missing, why would this be a good thing?

35 Replies 129,731 Views

I have not had time to play this game (or any game) at all lately, so I would also like to know if those of us who bought the game early automatically get the expansion packs added to our Impulse accounts, or if we actually have to take action of some sort before the 31st?

16 Replies 45,340 Views

[quote who="Annatar11" reply="3" id="2723225"] While there's no button to take you to the next active unit, units with moves left are highlighted on the empire tree on the left hand side (similar to cities that are not building anything). Units automatically complete their previous orders on end of turn after the first, so if you tell your guy to move somewhere, he'll move right away during the turn you gave the order. After you end that turn, you can either manually move him again the n

14 Replies 65,053 Views

[quote who="kryo" reply="1" id="2723325"]If you have a newer ATI video card, this is a known issue that cropped up again at the last minute after fixing another ATI issue. We've already got people working to sort it ASAP, but in the meanwhile you can run in windowed mode (at your desktop res it will look just like fullscreen but without edge scrolling) to avoid it. If you have an nVidia card, please post your debug.err file. The issue should not be present there.[/quote] Th

17 Replies 9,305 Views

I am also extremely disappointed with the interface released. It screams of low-budget, sadly. It's not up to par with Age of Wonders or Master of Magic (I'm talking about consistency and grouping here), and nowhere near modern interfaces like King's Bounty or Anno 1701. Now, defenders of Stardock will say that they indeed did not have a high budget, but that is no excuse today, imo. Information is freely available and there are a lot of indie game creators even who get interfaces consistent

80 Replies 284,527 Views

[quote who="Buladelu" reply="28" id="2722974"]Calm down, guys. I'm sure Stardock will add "I want to play on totally random and unbalanced map*SNIP*[/quote] Fanboys... that's a recent development in the last few years of internet. Random maps, however, are not. They've been along for a lot longer than you have, and nobody complained about them back then. And what a very convenient time to forget the random map feature of the game this one is based on: Master of Magic.<

37 Replies 22,138 Views

My last thread is in the BETA forum, and can still be found here (I hope): https://forums.elementalgame.com/385058 But since the game is final now, I thought I'd start from scratch and see which things I trip over if I try to approach this fresh again: * When you click on a city that is not building anything, there is no indication on how to build anything either. Apparently, a double click brings up a build menu fr

14 Replies 65,053 Views

For future reference, it's probably not the best idea to start off an "unboxing" video with "I've already unpacked it". ;) Not that it matters much to me, I've already pre-ordered it. [e digicons]:grin:[/e]

75 Replies 120,559 Views

So pictures of the final gold game has been released now, and my reaction is this: What the hell is going on? Take this picture for example: http://www.draginol.com/images2009/Afewscenesfromthecampaign_4DA8/image_5.png Somehow, the round icons at the edge of the screen are now square... yet, the icons on the bottom edge of the screen, representing the very same thing are

21 Replies 16,127 Views

[quote who="Frogboy" reply="17" id="2713426"] Quoting AllegroMonkey, reply 5 Wow that's fantastic! Even a chance at playing a bit earlier in the coming week is exciting. Will the day 0 build be a major tweek from the current gold version, or a small bump? MAJOR. Think Beta 2 to Beta 3 level changes.[/quote] Wait, this might be a good thing for us with Impulse... but what about those who buy the game without an internet connection? And what about

84 Replies 152,902 Views

[quote who="SolarVengance" reply="13" id="2695013"]I think I'll contribute to this list: * I don't know if you are already adressing this issue, but when you select a city you cannot scroll away from it until you deselect it. This is a bit annoying. Any building/training screen you have up should dissapear as soon as you click outside city borders. The same goes for building placement. I often end up building two huts in stead of one, because I instinctively click outside city borders to

21 Replies 16,127 Views

So again, after alt-tabbing for a while, I get a DX error with invalid call when I try to get back into Elemental. At least it takes about 10-20 alt-tabs now, instead of just one, but the problem is not completely gone. Has the debug information changed location in Beta 4? I can't find it for the game... ------------------ System Information ------------------ Time of this report: 8/11/2010, 15:30:03 &nbs

9 Replies 5,499 Views

Updated OP with changes from beta 4. I haven't played enough to find new issues yet. But... Am I missing something obvious here? Is there really still no way to see what units have moved or not, what units have uncompleted move orders, and no button to switch to a unit that hasn't moved and no button for completing a unit's movement orders? That is some extremely basic and fundamental TBS interaction stuff missing, in that case.

21 Replies 16,127 Views

[quote who="Sareln" reply="5" id="2668037"]Have a cop-out answer: I like scaling for gameplay. I want to remove scaling for screenshots of awesome. So make sure that checkbox stays on that menu![/quote] Great answer! [e digicons]k1[/e]

123 Replies 291,555 Views

Updated the game today and tested version 0.92: *MOVED TO OP* I won't play much more this time either, because most of my interface flaws from my original post still stands, and also, the alt-tab CTD bug is still present in this version (although with a new error message this time).

21 Replies 16,127 Views

[quote who="Zubaz" reply="13" id="2653533"] Quoting Adam_H, reply 11It'd probably feel less odd if those picturesque inns weren't the only thing standing in an otherwise completely desolate wasteland.Less would be better. But if you think of them as way-stations between far distances they make more sense. I wonder if they will be intelligently placed in the final release (near rivers or passes or . . something that makes it sensible to be there).

42 Replies 100,597 Views