Chooseanameformethen

Chooseanameformethen

Joined Member # 3370978
1 Posts 1 Replies 93 Reputation

[quote who="Pbhead" reply="231" id="2889786"]ok, well, 4 cap ships and 12 small ships and 5 turrets is exactly the WRONG sort of... everything. NO. no. nononono. no. bad. no turrets. have 3 repair bays overlaping eachother before you plop down a single turret (2 is usually fine, but a third makes a nice backup) 4 cap ships? NO... not.. that early in the game! highest cap ship level was what, 3? you need much MUCH more frigs... a good am

716 Replies 1,634,956 Views

Been testing this out. And damn! My fav race the Vasari just don't cut it anymore. Game with a mate of mine then on hard (used to be able to handily beat hard so we played difficulty up from that previously) and was soundly trounced. Pirate raids owned. Had time to make a small 12 +cap ship fleet, 5 turrets for defence and it still took my friends fleet assistance. First raid 26ish ships? 7 Kodiaks w/armour 10? My cap ship only has armour 6 ffs! **Edit: Pirate size might be la

716 Replies 1,634,956 Views

I have to agree with you here..... the AI does seem to surrender far to early. I don't think its when their homeworld is taken however as in some games they have moved homeworlds several times on me.

9 Replies 15,061 Views

OK. Got entrenchment and found that trade routes no longer pass though like they used to. OK I thought to myself. Star bases can act as the pass thru now. Well.... Vasari cannot build in magnetic clouds but others can? Is this meant as a balancing feature or a bug as it really lowers the already low vasari economy.

0 Replies 5,927 Views