GoaFan77

GoaFan77

Joined Member # 3343511
3 Posts 253 Replies 2,884 Reputation

The particle effects have nothing to do with the mesh. The mesh points just tell the game where the weapon/exhaust/flair etc. effects come out from. There is no automated way to resize particle effects, you'll need to do that yourself with notepad or particle forge.

2 Replies 23,196 Views

[quote who="In_dy" reply="1070" id="3705980"] It went well for a long period but then It lagged at a small fight. I saved the game but let it run while doing sth. else. Eventually after my forces defeated the Anima Kreia the game started to run "smooth" again. [/quote] That is fascinating. I've suspected Anima Kreia might be the source of the Advent lag bug but could never prove it. I think I've even killed her before and it didn't fix the issue, but I will definitely look i

1,119 Replies 3,151,720 Views

[quote who="Faceless_Wanderer" reply="528" id="3685978"] Mandalorian Vengeance cruiser looks good. So, I went through the Moddb image archive and checked off planned units from the list because I am OCD that way. Am I correct that for declared planned units, y'all are only currently missing the following: Endurance Fleet Carrier, Republic Star Destroyer, Eclipse Dreadnought, Proficient Cruiser, Defender Cruiser? I went allllllllllll the way back to t

577 Replies 2,996,231 Views

I'm not fully understanding your question, but here's the basics on ability and buff modding. Abilities are an entity that links special actions or buffs to a unit in game. When a unit casts the ability, it may use 0, 1, or many buffs in order to complete it's task. If many buffs are required, they typically are spawned from a single buff that the ability creates. There is no real limit on the number of buffs you can have. Abilities may use the same buffs, but if you

2 Replies 25,089 Views

[quote who="BM-3141596" reply="2691" id="3697778"] How can i edit the galaxyscenariodef file with notepad ++ to remove planet types from a list, ive been trying all day and it either results in failure or sins fails to load [/quote] Make sure you remove the planet from the lists of random planets, not just the "orbit" section, and adjust any counts accordingly.

2,761 Replies 7,634,554 Views

[quote who="Sinperium" reply="1066" id="3692320"] Hey Goa, congrats on the kudos from Stardock! [/quote] Thanks man! [e digicons]:grin:[/e] Glad to see you're still around. Yeah, the submarine type ship was an interesting idea. Since then though I'd like to think I've improved the class balance, so I'm not entirely sure where such a ship would fit. Anti-titan is now taken care of, and commerce raider would be very hard to pull off in Sins.

1,119 Replies 3,151,720 Views

If you don't mind using my Enhanced 4X Mod , there is a minimod you can use that does exactly this. You can get it here: http://www.moddb.com/mods/enhanced-4x-mod/downloads/e4x-interregnum-optional-minimods-183 Fun fact, the hero system STA3 uses was originally created by this mod, so some parts

2 Replies 8,643 Views

[quote who="Allquixotic" reply="526" id="3685274"] Wow, this mod has really come into its own! I love this so much! Thank you so much, everyone on the team who's worked so hard for this! I bought a new copy of Sins Rebellion for a huge Star Wars fan specifically because he wanted to play this game. I hope Sins continues to get a trickle of sales that buoys Ironclad until Sins 2 is out. If they do, it'll be primarily thanks to awesome modders like you. [e digicons]:)[/e] <br /

577 Replies 2,996,231 Views

[quote]Why did pausing the game render it unplayable in multiplayer? What the actual fuck? [/quote] This isn't unheard of, however the devs have said it has something to do with the ping of players in a multiplayer game. So most likely one of your connections deteriorated during the pause, rather than the pause being the cause. I won't claim to fully understand why it happens, however typically after a half an hour, the issue resolves itself. If you're only playing w

2 Replies 16,570 Views

[quote who="loki679" reply="1059" id="3683238"] Tried a game on a vast random map with 9 AIs and after about 2 and a half hours it just started lagging to the point it was unplayable. It would play for a second then the whole game would freeze and the freezes got longer and longer. After 3 or 4 minutes it was 1 second of play and a good 30 seconds seconds frozen. Any ideas? [/quote] Do you have a save game where the problem starts soo

1,119 Replies 3,151,720 Views

[quote who="Faceless_Wanderer" reply="521" id="3679119"] While a conversion from a civilian ship, the Dauntless was canonically also available to the New Republic, and this would thematically match up with how the New Republic also has the Liberator as another Sullustan/Sorosuub designed combat ship. Being a holdover from the Rebel Alliance, in my opinion it makes sense to have it as a MC75 equivalent for an early New Republic capship design, but reflecting the greater multi-species them

577 Replies 2,996,231 Views