Reliku

Reliku

Joined Member # 3328626
0 Posts 0 Replies 295 Reputation

I wish they make it an option so I could at least choose no surrender. I have seen them surrender too often, and if you kill the homeworld, they will be very likely to surrender. I just quit a game because of it. It was with 3 systems, red owns a system all by itself, plus its homeworld and 5 planets in the contested system. I killed homewold and instead of relocating to a new world, with a full system out there that they own all by themselves, they surrender

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Installation: Unrar to your Entrenchment mods folder, then enable ingame. Make sure this mod loads last. I had just dl'd the mod but I have not been able to get this mod to work, I have unrar it into the mod-entrenchment v1.02 folder, and now I have the following folders: Requiem(the requiem mod), Gameinfo, particle, pipelineEffect, TextureAnimations, Mesh, Textures, and a file call entity.manifest, and two .txt fi

444 Replies 1,006,929 Views

[quote]reliku was the carrier fully researched? I have seen similar behavour before a ship has its research completed. harpo[/quote] Yes, I had it fully researched, I already had 2 fleets with carriers prior to making that order, I was expecting an attack and wanted to beef up the defensive fleet. This was about mid way into the game where I had already finish building my offensive fleet and was getting big enough to

827 Replies 2,312,642 Views

JasonFJ Sorry if I was unclear. I wanted 2 missile, 1 carrier, then as it started to build missiles, I order another 2 missile 1 carrier, for a total of 4 missiles 2 carrier, it should have rolled out in the order of 2 missile 1 carrier, then another 2 missile 1 carrier, instead it rolled out 4 missiles first, then 2 carriers. The add on second order was placed during construction of the 2nd missile. I also did some additional test, and if i were to order only crusie

827 Replies 2,312,642 Views

Thank you for making this mod, I dont know if this counts as a bug, but there is something odd about the ship building que. I was playing empire, and I was trying to build 2 missile frigates and 1 carrier in those order, then as I got resources, I would commit them to building in that order again, however, it will not build based on the order, instead, it builds all the missiles first, then carriers. This is different than the original game where it would build base on the order I

827 Replies 2,312,642 Views

Ok I made some changes on the map maker, setting phase lane to orange, basically cutting distance. I also restarted the game and tried it. I am starting to get a feel that while culture trapped in a phase lane had a factor, the bigger issue was the small stars with few phase lanes. I had also wanted to avoid using the D engine as that would mean the game was advent only, but I ended up trying it anyway. Basically the 18 systems, each had about 2 to 3 lanes from the s

8 Replies 21,055 Views

Well, I set the culture to fast, but it still is unplayable...... I found a system with the sun leading to 3 paths, 1 phase lane leads to an ice planet and a storm cloud, which I quickly took, 1 phase lane lead to a magnetic clould and another storm cloud, and the last lead to yet another magnetic cloud which goes right and left, to the left was an astroid belt, and another lane leading to a storm cloud, to the right was a volcanic planet, behind it a regular colonizable asteroid.&nbs

8 Replies 21,055 Views

Hello This is my first time posting here and not even sure if this is the right place to post. I had used the built in map maker to design a sector with 18 stars, 5-10 planets per star, and set phase lane to few and long. I did this because I wanted it to be a little more in line with what we know as reality and also in line with various sci fi shows, where it still takes "weeks" to jump from one solar system to another. Everything worked according to plan, it actual

8 Replies 21,055 Views