Haha, there are about 10 people pouring crap on SINS for game of the year in the comments to that article. Of those, 7 didn't play it, 1 played it and didn't like it, and 2 don't say if they played it or not. That speaks a pretty damn well clear picture to me.
Heavenfall
We don't have that system yet, so the beta testers don't know. Still, 200 hours sounds like a good deal to me.
I'm going to go out on a limb and guess that there are limitations, for example you can't gain more than X amount of points from a certain cdkey in a given time.
Quality, shining through the fog.
BRB changing underwear
Draginol Teases Demigod_Community for 542 (critical). Demigod_Community is afflicted by Anticipation.
I like the art style. I'd love to see some graphics from the game beyond combat missions. Some of these TBS games have insanely bad graphics when you're not actually fighting. Other than that, it seems like the kind of game I could play through and hate myself for wasting time on a happy ending (I HATE HAPPY ENDINGS!). If someone could elaborate on what the reviewer says about morality and how it's not a clear-cut case, I'd appreciate it.
1) Dunno why they are called creeps. 2) Minotaur, basic melee with axe. Archer, has a bow. Priest, heals and has some attack. Some catapult beast, throws rocks at buildings. Angels, make swooping attacks with two swords. Giants, huge monsters walking around with a pillar of stone they hit people with. 3) In beta 1 (engine test) they are extremely important, both because you need them to level up, and to push your own attack. 4) I don't know if they are refered to as cr
Less overhead is always good in a multiplayer game. WEEEEEEEE!
Of course pirates hurt me, they increased the amount of DRM and decreased the average quality of the games.
Vampire: The Masquerade was turned into an RPG a couple of years ago. It included the dangers of sunlight, equippable items, the ability to level up and the ability to control other NPCs or players. There was also a followup, called Vampire: The Masquerade - Bloodlines, but I never got around to playing it.
[quote who="GW Swicord" reply="16" id="1973172"]Well, I'll admit no small part of my weakness for this silly family of arguments is nothing other than quibbling over terms. I'd not have bothered with any of it if the RTS genre had been called RTT (real-time tactics). I just haven't been able to think of "strategy" as ever having a right-now aspect to it--for me, it is long-term thinking by defintion. Tactics are what you use in "the now," while strategy is what you use when you're thinking ab
I think you're right. Tetris is a very simplified RTS client, on a very basic level. However, I don't think it is a bad thing like you assume between the lines. In fact, I think "good" or "bad" games exist only in each player's mind. And therefore, market forces will continue to determine what games are produced and what games aren't. What you think is a boring "glorified tetris", others love. Whether you like tetris, or RTS games or not, have only a minimum of impact o
I'll believe it when it is out. And even then there is a chance I won't.
It seemed good, but I got bored fairly fast. The game basically revolves around trading cards and resources to get better units and items to use in PVE and pvp. After playing for 3 hours, my conclusion is that you can either pay for units or work your butt off and buy them from other players. It doesn't seem like units can "drop" like items. Meanwhile, you build your city with resources and do quests to gain experience for you and your units. Fair enough so far, but the market s
I played ut, and gamepad felt just right actually. Overall it's decent, but at the end of the day it is just a remake.
I can't believe you posted a blog post and didn't include an in-game screenshot of something very similar of what you were displaying! GET MARKETING'A!!! More need to know how totally awesome this game looks visually!!!!! PS. !!!!!!!!!!
Yeah, I'd rather have 8 well-made than 24 imbalanced. But most of all I'd like to have 24 well-made. And wow. Single player campaign? I didn't even know that would be included when I pre-ordeded, just assumed it was multiplayer only.
The entire prospect of the Rook having a tower on his shoulder, and raising towers to be able to connect and extend the base defense was the whole idea, I thought. Maybe that doesn't fit an assassin stereotype, who knows. It would just have been awesome and a truly unique fighting style.
I just assumed it was a bug! Why even get the upgrades to be able to raise 5 towers, if you can only have like 2 up anyway?
No way a mini-expansion costs as much to produce as a full game. Especially since they obviously planned this ahead for a long time.
Heh, yeah it looks really good.
Half a million sold? That's a very good number I think! Also, a "tip" or at least my personal opinion, you should always include videos when you showcase SINS. Screenshots just don't do it justice, especially with such small resolution on them.
It's like early christmas.
For us who don't celebrate thanksgiving, when is that estimated?