[quote who="AdamMG" reply="3" id="3837925"] does not increase pollution [/quote] I thought that at first, too. But it looks like it adds to a modifier called 'ongoing pollution' which seems to be about 0.10%, stacking. Check for that after running strip mining for a while. Another weird one to watch for, sometimes I check on Iconia and it has 23 citizens instead. I'm building giant carriers there at like 20 turns a pop, so it isn't the u
mharmless
Planet class is 40 on my homeworld Iconia where this happens. Two planets have more pop right now, Refuge at class 30 has 26 and Deadass at class 39 has 29.
I have 24 citizens on Iconia, playing as the Yor. I schedule pop assembly, of which just one a turn can be done, and when I check back later it still has just 24. My population cap lists as 62, but it just refuses to add any more citizens. No error is provided, and it will spend multiple turns going through the assembly orders at a rate of one a turn, and simply fail to add any new pops. Two other worlds were able to exceed this and go to 25 or higher population counts. Neither were p
Like it says on the tin. I'm not sure exactly how it decides what species the new pop will be, but I've even had it give me a species that wasn't yet in my empire. I settled near the Drath during a war, and then manufactured several Drath citizens, who hated my guts. My homeworld of Iconia is almost entirely filled with Arceans now. They were closest to me, we fought a lot, and almost from the time of our first war my pop assembly at home has been overwhelmingly Arcean. As I write thi