Dearmad

Dearmad

Joined Last seen Member # 308405
17 Posts 49 Replies 8,330 Reputation

"You’ll probably be happy to note that the Fleet Supply Cap is quite generous, and it scales with map size, so you’re never feeling like you’ve got this huge space to fight over and only a relative handful of ships to do so (a problem I personally had with Simtex’s Master of Orion II in the early game particularly, an otherwise outstanding space 4X game). We’ve added some Planetary Improvements and Techs that increase Fleet Supply even more, and if you’

4 Replies 25,948 Views

This sounds like more than just tech selection is your problem. Your economy stinks, your manufacturing has some fundamental problem going on- idk what it is, and you diplomacied your way somehow into being hated... You said it yourself, but git gud might really apply here.

10 Replies 19,235 Views

I just wanted to update that in fairness, part of the "horribleness" in combat appears to have been from a major bug or flaw in the design of defenses which 0.92 has changed for the better. The tactical feel potential to combat has returned a little bit, and has me hopeful. I don't think combat has to be complicated and *should* be tied to the strategic layer (by resources like it is) so I'm not looking for suddenly Black Box patched Stardrive style combat or anything.

10 Replies 27,710 Views

For me, the only suggestion I have pulls back focus a bit- keep the relatively rock/paper/scissors relationship- perhaps even simplify it and focus it. BUT two things: 1: TIE weapon types even more strongly to their particular resources required to build them. Only weaker versions require no special resources. 2: The counter defense for each weapon type is NOT tied to the same resource as it is now (Elerium for lasers/shields) but to another. Lasers and Armor (Anti Kin

52 Replies 190,898 Views

I absolutely agree: Neefing is NOT the answer- INCREASE the interest and power of the other races,. Nerfing means everything becomes bland and flatline... in other words: dead.

32 Replies 110,822 Views

From 2019: https://steamcommunity.com/app/226860/discussions/1/1798529872650018441/ And other places, but that thread reminded me, Brad sought ideas. And... so far I'm not seeing anything other than a few under the hood changes which aren't changing much of the feel to combat yet for me. I've noticed: At range attacks on the strategy map using missiles or whatever. -shrug-</p

10 Replies 27,710 Views

I've thought about this quite a bit too. It's overly complicated and headache inducing. My solution is: The ship "designer" does away completely with "size" categories being involved in anyway in the design of the ship's look. You simply design a ship shape putting your pieces together (not components that make it functional). During play you assign from your library of designed ships to whatever type of ship is required: probe, colony, bb, dd, carrier, etc., Whatever

9 Replies 47,554 Views