Nichtganz

Nichtganz

Joined Member # 3077175
1 Posts 14 Replies 647 Reputation

I've put more thought into it, it's not just the XP curve and the split XP that makes heroes under-powered it's just the fact that there are so few powerful weapons you can equip your sovereigns with.

8 Replies 13,771 Views

the problem with defender is that it's like a really bad warrior. Guard and rescue are pretty cool but everything else is fairly bland, until you get to the end game stuff. Guardian dodge should be removed for +Defense. I think the guardian needs more ways to protect his army than he currently has.

5 Replies 7,954 Views

wisp has healing, Kingdom factions are focused on support, whereas the empire factions are about raw killing power. Truth be told magic damage is over the top at the moment.

6 Replies 42,960 Views

At the moment leveling is slow, that and champions are much weaker than fielding a trained unit in your army. If they were to remove the split xp for champ/sov and improve the XP curve I think it would be a step in the right direction.

8 Replies 13,771 Views

Swarm just gives defense reduction and an accuracy bonus to the attacking unit i think there should be a counter swarm effect when units are adjacent to one another, like a defense bonus to counteract swarms effect.

37 Replies 174,081 Views

At the moment the weapon distribution in the game is fairly imbalanced. Most of the weapons that drop are swords, and the like. There is a lack of Axes, bows, and other weapons. I think the real problem is at the epic or deadly level loot. The only 'epic' weapon that isn't a sword is Curgen's Hammer. I'd suggest adding additional quests and/or additional items drops off 'bosses' such as Dilan and other "World Bosses". I think fleshing out the ga

27 Replies 83,111 Views

Berserk is actually quite good right now. however the AI will sometimes not attack even when an AI is surrounded. The Ai controlling it needs to be far more aggressive (remember it's berserk)

2 Replies 6,621 Views

[quote quoting="post"]At least from first impressions LH seems quite a lot of fun. I'll go back right after writing this post. Apart from the enjoyment, there were three issues I ran into: - Tarth's double strike ability is weird. It will either score two hits, two misses or two critical hits in a row, so it seems that it only makes one attack and deals the damage twice. I really think it should deal two ordinary attacks in a row that can hit or miss separately.<

7 Replies 15,969 Views

I agree However i've noticed a few bugs. For starters magnar has masterwork chainmail armor. When champions die there is no notification of the injury. And thirdly when juggernaughts use cleave there is no animation for the attack. There are some things that could be improved on as far as the game in concerned and that is axes and their availability. Sarog's Axe (SP?) is the only end game axe that exists in the game and i've never seen it drop. I would consider adding at lea

9 Replies 19,005 Views

[quote] (axes still backswing)Derek, in order for backswing to be an interesting ability instead of the half-baked, weird thing it is now, it must trigger independently for every soldier in a group that misses its first strike. Right now, it only triggers if the whole unit misses, which almost never happens with a 5 or 7-men unit. It's kind of an awkward ability.[/quote] Agreed.

62 Replies 105,050 Views

[quote who="jackswift85" reply="87" id="3329485"] Quoting Dr Guy, reply 86 Quoting jackswift85, reply 77I think the argument is less "everyone should have a yacht" and more "the American businessmen who have yachts are not investing in their American employees or creating more American jobs". Probably for the same reason you mow your own lawn, instead of hiring a landscaping service to do it. When you penalize someone for doing something, they will sto

133 Replies 584,708 Views