i think i know why yhe phase gate ability wont work when it is set directly to a planet. the ability is made to affect only the player whu uses it, and since planets are ownerless to begin with no one can use it! [e digicons]:rolleyes:[/e] (you live you learn)
NemesisDK
i have thought about it and i'm already on it - great minds think alike i guess :) Read me!! new idea. wormhole stabilizers. remove it as a research, and at it as a starbese upgrade, make it affect targets in range/GW and puff, now u can only do one way wormhole travel unless you are able to set up a new base on the other side, makes you think twize before traveling - and makes whats on the other side a hole lot more interesting! :D
i have been fooling around with some group teleportation, again - can't make it work. is there anything like it out there or does anyone know a way that might would work??
then maybe the last way out then is to have it spawn a frigate or something like it who then can apply the yhe ability [e digicons]:andrew:[/e]
ive tried a lot of different combination for phase gate ability on planet and stars... but nothing. does any one have an idea of how to get this done... i see the ability on the planet but it does nothing. Edit: and while i'm at it - is there anywhere i can chan phase travel speed and chargeup rate except through research?
Thx Guys! i'm glad to hear its not a total failure, pretty stisfied my self since this is my first try on modding :) and thx again for all the help, (might need it again in the near future) ;) ill get back to you if it ever gets to become the super weapon i wanted it to be, think i have some good ideas :)
i have this. maybe if you have some ideas? http://www.youtube.com/watch?v=clCsTwLV8tM
oki doki! well it's not entirely perfect but a nice big effect took care of that! ;) buy the way is there any way ships can be made to fly out of the gravity well, fooling around with this resaulted in some ships being thrown out there by mistake! :)
I think i have it... its close by any way.. thx for the help tell me if you would like to know about it, don't think my workaround is so demanding.
very good to know, thought it meant ic could only use it on targets with the ability to move/travel or at least something like it [e digicons]:grin:[/e]
thx. great help so far, my com should be able to handle it so ill get back to you once have something! [e digicons]:thumbsup:[/e] just a little question about actiontyes - what does travel mean/do? applyBuffToTargetWithTravel vs. applyBuffToTarget ???
[quote who="psychoak" reply="1" id="2863672"] Unfortunately, the lower your tolerances have to be(very low in this case) the less it will actually trigger on a system being tasked by the game. I ran into this myself using tenth second tolerance levels on various systems, when my dual 3.2 xeon system broke I had to jack them up to .5 before the previously functional abilities would behave themselves on a single 3.0 p4 with an otherwise similar system. Ma
[e digicons]:rofl:[/e] arhhh!!! is there any way to make the buffs instant... delaytime 0.000000 doesn't seem to cut it... it's like the the entire game engine is running in cycles of seconds... is the any way to make buffs react every 100th of a sec?? please help, cause the ships bump into eachother like they are supposed to, but some of them doesn't blow till way after
ill see what can be done, but i'm afraid if i change the entity type it will no longer have the starbase upgrades and thats quite important.
i wil definetly try and take a look at it. thx so far.. [e digicons]:)[/e]
i most certainly will [e digicons]:thumbsup:[/e] well then.. that just seem to have solved all my problems! instead of making ships into factories i just do it the other way around. Grrrreat!! [e digicons]:D[/e] just one final note on the matter.... the - yes - did that count for planet traveling as well??
hello i really need help with this one, ive been trying to make the magnetize ability affect other ships than fighters, i want to make it into some kind of super weapon that would make half a fleet crash into each other and EXPLODE!! (would look supreme) [e digicons]B)[/e] but so far no succes, SO..... Does anyone know if it is even possible???
im still wondering though, if starbases can be made to travel between planets and if so, can the maximum number of starbases a planet be changed?
in fact someone has, i found it on the forum and was able to download the file, the only thing missing is the left click move order, right click works fine. [e digicons];P[/e] think i found it in 'moveable starbases' i was hoping that there would be a file somewhere which indicated what kind of ships/structures has the ability to create other ships?
what about the tech starbase? is it possible to take something from that, or maybe make the starbase able to travel between planets?
would it be possible to give the jupiter battlestar the ability to function as a factory? like starbases and normal factories? btw. love the mod [e digicons]:drool:[/e]
i've been playing the bsg mod for some time now and seeing how the jupitor battlestar is able to create ships made me wonder if it is possible to have ships with the same construction abilitys as the frig and cap factory? if it is i think it could lead to some pretty cool gameplay.. [e digicons]:drool:[/e] thx.