zechio

zechio

Joined Member # 3044742
0 Posts 4 Replies 4,496 Reputation

[quote who="bman654" reply="9" id="2463459"]you can't do anything that actually causes a change to the game rules (reduce cooldown, insta-gib etc) because even if you bypass the check that everyone has the mod installed, it would cause a desync. I'm assuming zechio was testing some way to get information you should not have since things like that won't cause a desync. Theoretically, such illicit information is not available to the UI but you never know... [/quote]</

19 Replies 46,788 Views

[quote who="XaviorsFist" reply="5" id="2462906"]Good work![/quote] Thanks:) I have the next version mostly complete, just dont have the time to make the last few finishing touches. ( Gotta get ready for my flight tommorrow ). The next version will be the first step towards a balanced skill.

13 Replies 3,409 Views

[quote who="pacov" reply="2" id="2463113"]methinks this has something to do with being able to view other player's info?[/quote] No, its worse than that actually. I don't want to say what it is, as someone else would probably beable to figure it out from there and make it for themselves. It would seriously imbalance multiplayer. No response from frogboy or sorian yet.

19 Replies 46,788 Views

[quote who="Aroddo" reply="8" id="2462695"]Get a MacBook. Normal for office work and all the regular stuff. Pro for Games and movie editing. bloody expensive but well worth the money and OS-X is just sweet.[/quote] I strongly disagree. I own a almost 1 YO macbook pro and a 3 YO toshiba. I prefer the toshiba for everything I do, gaming, text, video, music, web, programming, etc. ( If you don't care about a mac vs pc comparison,

22 Replies 120,386 Views

[quote who="nomilarac" reply="16" id="2462656"] Quoting Lebriar, reply 13Hi nomilarac, you're second suggestion is indeed how you change the number of times Warp Area can hit a target. All you have to do is change the number on the following line. The number you enter is the maximum number of times a target can be hit by Warp Area: if attackedUnits[v] and attackedUnits[v] >= 2 then I released a mod last night which does this and it works

54 Replies 15,651 Views

I just need someone to join my game ( zechios game ) for a min or so to test out a UI only mod that might have some side effects. Will have it hosted for a bit til someone joins.

19 Replies 46,788 Views

[quote who="ice27828" reply="8" id="2462616"] Quoting zechio, reply 7 I recently had a program that decided it was a good idea to play a sound every time I pressed a certain button. Don't remember the program, but lets start there. What all do you have running on your system? If you right click the speaker icon in your task bar, select open volume mixer, and turn down and mute Windows Sounds. I don't think this will help, but it should confirm that windows isn

13 Replies 60,848 Views

I recently had a program that decided it was a good idea to play a sound every time I pressed a certain button. Don't remember the program, but lets start there. What all do you have running on your system? If you right click the speaker icon in your task bar, select open volume mixer, and turn down and mute Windows Sounds. I don't think this will help, but it should confirm that windows isn't actually the one playing the sound. ( Other programs can use the sounds windows uses. )

13 Replies 60,848 Views

[quote who="mercerb" reply="2" id="2462567"]I have not carefully watched but I suspect that the higher the AI the more experience they get from killing creep waves. When I play single player with Nightmare I find that they end up hitting lvl 20 while I am lvl 12-14. Despite that if you are using a power demigod (Oak, LE UB), are careful and use sigil of vitality and health potions I find that it is possible to grind down most AI's.[/quote] Hard = 1.5x gold a

60 Replies 9,888 Views

[quote who="Lebriar" reply="7" id="2462574"]Wow, thanks for offering to code that Zechio. I'm not partial to either one so code whichever one you or the community think would be most useful. Thanks again![/quote] NP:) I'm getting ready to take up a BS in Game Development ( programming ) at Full Sail soon, and can use as much of a head start as possible. NTM I have nothing to do until then, and find it kinda fun. I've actually got un-released mods that have a few issues I need GPG/SD t

9 Replies 2,617 Views

[quote who="Lebriar" reply="5" id="2462544"]I actually thought about that but I have no idea how you would code it. Another thought I had was limiting every hit after the first one to a defined amount. Like the first hit does 500 damage but every hit after the first does something like 30 to 50 damage if you're being hit by it again. So if you used Warp Area on a single target you would do something like 700-1000 damage and be immune to damage for the full 3.2 seconds. Again, I have no clue h

9 Replies 2,617 Views

[quote who="lifekatana" reply="14" id="2462513"]lol people dont have any idea about balance. If you even want a remotely balanced mod make swap range shortter at high levels.[/quote] I disagree here. The range is currently all that swaps higher levels have going for it. As is, most people dont really bother with anything except the first one anyways. However, if it does receive a debuff of some sort, that also scales...I think it would need something that helps. My proposal is

54 Replies 15,651 Views

It is good practice to leave a sizable chunk free on your primary ( Really I would recommend 10 gigs ), as lots of stuff likes to use temporary files somewhere on the primary before moving it over where you want. I actually recently had something take over 15 gigs:(

3 Replies 958 Views

[quote who="onomastikon" reply="4" id="2462414"]Hey thank you so much for these quick responses. If I understand the last two posters correctly, (>> A 9500 GT with 8 Gigs of GDDR3 (never gonna happen, but just an example) is still way way worse than a 9800 GT with 512 MB of GDDR3.) that means that the serial number on the back of the *GRAPHICS* card is what I should be looking for? Another question: How do I see the resolution Zechio? EDIT: And how do I

22 Replies 120,386 Views

[quote who="louist" reply="1" id="2462321"]I'm not a computer expert by any means, but when looking at new laptops keep in mind that 32bit operating systems cannot utilize more than 4 gigs or RAM (looking at dxdiag, it actually seems to be about 3 gigs!) so avoid any "gaming rigs" that are trying to sell you RAM you can't use. As for windows 7, I haven't tried it yet, but it can't be worse than Vista, right?[/quote] It is 4 gigs of total memory. Video cards can eat a large chunk of th

22 Replies 120,386 Views

[quote who="bman654" reply="2" id="2462133"]these are sim mods right? If they are, you should probably mention everyone has to have the mod installed since most people would think they were just UI mods.[/quote] doh, I had mentioned it when I first posted, but musta deleted that part when I added the other 2 and reorganized it:( Fixed!

5 Replies 2,113 Views

2 things: I think precision needs to be more reliable. Sure, on average it is a damage increase...but it's possible to get a bad string and do far less. When DA goes in, he is risking his neck big time. He needs to be able to rely on his attacks getting the job done. As such, I was thinking perhaps have it 100 percent crit chance, but the actual crit modifier gets changed. something like: 1.08 , 1.10, 1.2, 1.25 would match the average damage of the numbers you have. I think you could

54 Replies 15,651 Views

After more time looking for the appropriate file than I care to admit, I now have a mod to remove the Sepia camera after death too. www.imperiuminferi.com/test/NoSepiaCamera.7z Also added a combined mod: www.imperiuminferi.com/test/NoDeathCamera.7z

5 Replies 2,113 Views

After more time looking for the appropriate file than I care to admit, I now have a mod to remove the Sepia camera after death too. www.imperiuminferi.com/test/NoSepiaCamera.7z

47 Replies 132,502 Views

[quote who="heavenlysynn" reply="9" id="2461951"]Wait does this me you can get enough skill points to get all skills?[/quote] Yes, and then quite a few to spare. DA has only needs 32 points to max out. Interestingly the game originally went to 25, they just commented out the last 5 levels so you can't get them.

47 Replies 132,502 Views

3 simple mods modifying the cameras behavior on death in all game modes. Downside is this is NOT a UI mod, so everyone will need to have this to work in multiplayer. First is No Spin/Zoom on death: Download: www.imperiuminferi.com/test/NoDeathCameraMove.7z Next is No Sepia on death: Download: www.imperiuminferi.com/

5 Replies 2,113 Views

[quote]as the purpuse of me starting modding in the first place, however, since the file that changes your camera, is actually not a UI file but that of the Conquest Gamemode!, there is no way to make such a mod to be UI-only. Which means[/quote] Partially true. The Conquest file isn't where the actual function is, just the call. The function is in simCamera.lua. However, as this is a sim file, ui only is still a no go.Good news is I have atleast made the mod so it affects all game ty

47 Replies 132,502 Views

[quote who="Sevenix" reply="3" id="2461886"]I also tried to make a mod to remove the intromovies "/skipintro" like but also remove the 2.5 sec wait of the first splashscreen that is there even when you use /skipintro. This failed for the same reason as mentioned before. [/quote] The first slash screen is where the game is actually loading...so even if you managed to remove the image, you would still have the same wait time.

47 Replies 132,502 Views