insomniatrist

insomniatrist

Joined Member # 2810317
2 Posts 4 Replies 2,275 Reputation

[quote who="lyssailcor" reply="2" id="3600698"] Quoting erischild, reply 1 This is not my experience. When I hit TURN, any ships with partial moves do those partial moves, and then I get IDLE SHIP prompts until I deal with all ships that have partial moves left. Then I get a second TURN button that actually adv

4 Replies 17,500 Views

[quote who="erischild" reply="1" id="3600497"] This is not my experience. When I hit TURN, any ships with partial moves do those partial moves, and then I get IDLE SHIP prompts until I deal with all ships that have partial moves left. Then I get a second TURN button that actually advances the calendar, production, diplomacy, etc. [/quote] Interesting.

4 Replies 17,500 Views

[quote who="pshaw" reply="1" id="3601675"] Hello, We haven't been able to reproduce this. Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the save game attached so we can take a look? Thank you. [/quote] True - it appears not every game, but more than 1 game. Will shoot ticket through next time. Cheers</

2 Replies 5,109 Views

[quote who="Taslios" reply="5" id="3602802"] Would be cool if there was a way we could input a code into our game to make it so our planet was ALWAYS in every map but that's probably a pure pipe dream. [/quote] If it's a pipe dream then the pipe destination is "E:\SteamLibrary\steamapps\common\Galactic Civilizations III\data\English\Text\StarNamesText.xml"

16 Replies 18,682 Views

[quote quoting="post"] Greetings just wondering if the game is worth playing now not played since 1.2 due to constant broken saves and laggy crap.. has the game improvesd to the point of long term playability or does it still bug out at random? [/quote] yes

5 Replies 27,256 Views

Hi Probably the question re. MP galaxy size limitations has been asked many trillion times... But on a side note, is there any secret trick (ini/xml/horoscope/etc) to enable insane galaxy size in MP? We'd probably play even with a CTD every 20 turns... Cheers!

0 Replies 8,383 Views

Does this slow anyone else down? E.g., you have a fleet with 10 moves and you send him 25 hexes. When you send it, the fleets moves 10, has 15 left on journey, 0 moves left . Then you press TURN. On the next move, fleet stays where is until you press TURN. It then moves 10, has 5 left on journey, 0 moves left. <span sty

4 Replies 17,500 Views

[quote]Am I the only one who don't understands why the hyper advanced civilizations of the universe, who already have a universal translator or master interestelar travel, don't know how to use a pen and sign a Alliance Treaty or a Non-Agression Treaty since the beginning of the game? [/quote] *changes topic*

12 Replies 9,810 Views

I've been getting this since BEFORE 1.3 Note: All my games are MP with 1 human ally. AI constantly tells me BS about colonising nearby them. From our perspective, it always looks like the AI is literally just talking to the wrong person. So, my ally is bordered up against AI, but the AI almost always threatens me. Then AI sends fleets to the right place - surround my ally's planets with fleets - but declares on me when I'm on other sid

6 Replies 6,427 Views

[quote who="Mellified_Man" reply="1" id="3581778"] All your games are automatically uploaded to the Metaverse. There are 3 ways to find yourself and your game history in the Metaverse: [/quote] Hi Thank you for the response. Awesome game, etc, etc... *ALL* is a strong word though. Any multiplayer game I host and win with a human ally does not make it to the hall of fame. It's reproducible; I can create a game with no AI.

4 Replies 34,172 Views

Hi I would like to be able to launch the game more than once so that I can play more than one game at a time. If it was chess you could open 10 copies. With MP it would be nice to play multiple games but also play single player to pass time waiting for other human MP to have their turns. Please consider. Thank you.

0 Replies 3,870 Views

[quote who="Nimrod13" reply="3" id="3594325"] Yeah, its unbelivable, that things worked in GalCiv2 are now so hard to fix in GalCiv3. This game is a major step backwards... [/quote] Hey at least they're still working on it, and even asking questions like What do you want to see in 1.4? Unlike Take2 who haven't fixed a reproducible game-stopping bug (MP sync error) since 2005 that exists in 7 titles. WHAT A SC

8 Replies 8,768 Views

[quote quoting="post"] I've noticed that when I rename a fleet from say Yor fleet 2005122 to Virus Fleet and then save the game.... the next time I load the game my fleet is back to being Yor Fleet 2005122 As i name fleets based on their roles (defender, Home guard, Fast strike, deep strike etc ) this is really annoying. [/quote] Maybe don

8 Replies 8,768 Views

[quote who="Director" reply="6" id="3594206"] Look in: Program Files/steam/steamapps/common/GalCiv3/Data/English/Test (that's not exact wording but you should be able to find your way). There is a file 'StarNamesText. Make a copy of it (rename it something like StarNamesText_OLD) and move it elsewhere (if you leave it there the game will add it in and complain about all the duplicate names, and you might w

18 Replies 70,103 Views

Generally agree. 1 . 7/10. Yep! 2. 6/10. Yea 3. 3/10. Address gameplay, MP, stability, UI, bugs first. 4. 5/10. I guess. Although this affects only a small section of game time. 5. 1/10. But it's not an old game? It's a new game...

7 Replies 9,978 Views