Though UI may be bugged, i found the dyamic between control and crime pretty good early in the game. there isn't enough tension on the control resource though, i had hundreds of it after a while, and nothing to spend it on.
pevve
Eitehr way, an idea for a new tourist-mechanic could favourably hook into the citizens mechanic, particularly their expectation-rating; opportunities for tourism could benefit the approval of the tourist citizens, such that the ones with high expectations would "expect" to access appealing tourist locations be it inside the own empire or on firendly alien worlds that shared open borders (or some manner of tourist treaty?). once tourism occurs, it would give weal
At first glance, the basic citizen jobs, providing about ~5% output is very underwelming. So i was excited to realize tehre are higher level jobs, like a scientist --> Quantum Physicist. its expensive though. idk when i will have 100 antimatter n'or what the third resource even is
is tourism fucntioning at all in 0.5 ? it seems like no ?
Hi I'm confused regarding the food resource tooltip. it doesn't seem to add up: Is it bugged or am I missing something?