In this save, if I move my cursor over a Manti ship, the game crashes. Game was begun under 1.66. Current client 1.7. https://1drv.ms/u/s!ArDNjmKorAWXhoEyNa1_kH-Qow4moA?e=tXRSZS
Kernwaffen
So the game was begun under 1.65, and my client looks like it just patched itself to 1.66. I did a sanity check, and skipped all ship movement, and held all other decisions constant. It still crashes the turn following me killing the Goodwill, and works normally if I don't. Here's the most recent save I tested on: https://1drv.ms/u/s!ArDNjmKorAWXhoBndiNlTERy4E6z2Q?e=7ai6x7 If the ship no longer defects i
Sorry about that, I should have been more specific. Killing the Goodwill, for me, results in a crash at the end of the turn. So, I kill the Goodwill, play out the rest of the turn and end it, and then the game crashes before the next turn starts.
This save is two turns away from killing Goodwilll: https://1drv.ms/u/s!ArDNjmKorAWXhoBcXOfC32hQ8FKFVA?e=1F2ghC
"Neutrion Emitter" - Is this supposed to be Neutron Emitter, or Neutrino Emitter? It's also listed under enhanced kinetic when the damage type is beam. Gauss Cannon - Listed damage makes this look like a regular cannon, but slightly heavier. What's the benefit? Helios Rockets - Also listed under enhanced kinetic when damage type is missile. Goodwill always defects, and killing it seems to result in a crash.
Not sure if anyone ever provided a save for the goodwill issue: Goodwill.GC4Sav
Sorry, been away for a bit. This is Terran Alliance.
I don't have any core worlds yet, but this pops up:
Also, this behavior, while not always wrong in the strictest sense, seems undesirable.
Thank you! I've also noticed that tutorials are reappearing when loading saves. Obsoleted ships are also reappearing in the shipyard.
A few observations/questions: I seem to be getting the Praxis/Prospector event from ship graveyards repeatedly, even after I build the ships. They don't show up as buildable in the shipyard, but I do get the prompt. Should events that provide culture points scale with the new system? Like, Artemis colonization, commander appointment, etc.? Not sure they should, just wondering if there was intent behind these continuing to provide 1 point. Not just Supernova,
I'd like to add that if our ability to do treaties with other species is based on a relations score, I'd like that readily accessible on the diplomacy screen. It gets under my skin a bit when I want to do a deal for a treaty, and then end up not being able to when I open the trade window and relations aren't quite high enough. Especially when I could have bribed or declared friendship ahead of time.