1. During Trading - click on Credits and it STILL can't give you the amount they are willing to pay and you have to do no end of clicking to find the right amount - seriously - the games been out more than a facking year and its still doing this 2. Constantly told someone has been defeated - yeah - I only need to know this once - not every facking turn 3. Obsolete a design - save - exit - reload - the facking designs I facking obsoleted are facking back again - for facks sake<
MRW1969
Did you not read the post - did you not understand The numbers clearly indicate I should have an overwhelming victory - the numbers even with random number generators don't allow for anything else As for Roarkes Drift - you do realise that the Zulus basically had only spears and were attempting to take an entrenched position against well armed and well drilled defenders - the numbers for Roarkes drift would have clearly been in favour of the British there too - too anyone who
In fact did you even read the OP - it specifically mentions drag and drop Stop trolling and either offer helpful suggestions of sod off
Yawn - we know - its a rubbish UX implementation - what if we have a long queue and need to scroll as well? This entire game is riddled with abysmal UI/UX decisions
Thanks - looks like this has been added - much appreciated
It did NOT exist for the build options I mentioned in the original post at the time of the original post It has only just been added
Completely different ask - not the same thing at all
More 4 arrows - move fwd/bwd/first/last - on a panel that does not move so you don't have to move your mouse to when you click again (i.e. for example when clicking move fwd twice)
Can the Trade Screen please allowing sorting by Origin and Destination Can we please have the ability to End a Trade Route
Can the chosen sort order please be retained until changed (rather than being reset each turn)
Can these also be made repeatable options
Can we please have options to move the item forward/back/first/last Drag and Drop is painful
Does this actually do anything Research this more than once - moves do not change Do any of the Capstone Research actually affect as per their descriptions
Please make ESC default exit as per every other screen
Can we please have the You Give/You Get moved back to the centre so its easier to see and compare - having on separate sides of the screen makes it very difficult
Can we have an indicator on the item as to how many times we have researched a capstone - i.e. e.g. Thermal Blooming (4)
Can this be part of the next action cycle rather than a forced to respond dialog (or at least the option to set as such)
These dialogs are unnecessary At the very least there should be an option to not show them
Doesnt matter what resolution or UI scaling combination Doesnt matter if in Parallels or Boot Camp Windows 10 (fully up to date) iMac (Retina 5K, 27-inch, 2020) 3.8 GHz 8-Core Intel Core i7 AMD Radeon Pro 5700 8 GB (drivers fully up to date) Using latest Live or Test branches
[quote who="MRW1969" reply="11" id="3836556"] Quoting Publius of NV, reply 10 Today's update on the test branch shows as Version Beta_0.77a.277398 in my Epic library. Yeah - I wonder if I am getting confused between LIVE and TEST branches When I get a chance I will try the TEST bran
[quote who="Publius of NV" reply="10" id="3836536"] Today's update on the test branch shows as Version Beta_0.77a.277398 in my Epic library. [/quote] Yeah - I wonder if I am getting confused between LIVE and TEST branches When I get a chance I will try the TEST branch and see if this resolves
[quote who="SeiKo75" reply="7" id="3836531"] Quoting Frogboy, reply 1 Yea, we have this fixed and will have an update out tomorrow. When is the update out? Still crashing [e digicons]:'([/e] [e classic]:'([/e] [/quote] What version are you on I am on&nb
Version Number - because I am still getting constant crashes I am on 0.77.276618
Apart from the concept of not having to micro manage every colony theres not a lot here thats in anyway an improvement And theres a whole load thats a massive backwards step UI Yeah - big thrills - you can draw circles - but so freaking what when you cant tell whats actually inside your circle and what isnt - if youre going to have a hex map - make the boundries hexagonal as well and draw the lines so you can see them - the amount of effort required to determ