Yikes, I jumped the gun. I just bought a Gateway AMD 64 x2 processor 4600+ with GF6150SE on board graphics, 2 GB Ram. It Has Vista Home Premium. I still wanted better Graphics so I got a GF7900gs card installed. I finaly have everything loaded. Now I read this board. I say again Yikes!!!!. I see now I expect to see some problems. Should have waited. For anyone else out there if you are thinking of buying an off the shelf Computer: They all Have Vista installed. None out there with XP. I do not t
Mudmarine
I have come to certain conclusions about computer gaming. 1. Stardock should stay away from MP game unless it is made as a stand alone game. In which the rules are set in GC2 universe and be played by MP like a board game. The computer is the bookkeeper and referee keeping a players in the bounds of the rules of said universe. NO AI ! If AI is used should be none player for one Character race Dread Lords who are against everyone. 2. Until we reach the stage of 16 process
Ice, I have to agree with you. Just like the movies. The books they make movies from never as good. A few exceptions. God Father and Lord of the Rings. Heck they butchered my favorite book,"StarShip Troopers". It happens in the GC2 universe also. The Story line would make a great read as Sci-Fi novels, worth buying.
I have no mod installed Vanilla! Prior to installing a component or components the size is stated at one value. After you select a hull to build any hull, you now select any component other than specialized modules such as colony. you will notice all components increase in size once you choose to install on a hull. Price remains the same. Size of the hull does not matter! This is without any miniturization! If you have DA play Battle of the Gods senario. This will
Kyro, When I go to the shipyard, on first turn, of my Home world, I try to build a colonyship. 1. Select home world shipyard 2. select new build 3. select engine: hyper drive to see cost and size: Size: 9 cost 30 4. select a cargo hull 5. select engine, this is the bug: Size 21 cost 30. The size jumper up by 12 to install!!!!!!!!! Should this happen? This a bug? I have yet investigated other components to see if this happens? If it do
Here is a bug that I have found in DL: Situation: Go to homeplanet shipyard at start. 1. Look at engines before you build: hyper drive size 6 cost 5 speed 1 2. select your cargo hull and build a colonyship. 3. First go to engines: hyperdrive size 11 cost 5 speed 1 should not the size remain the same? I have yet investigated other engines or components. I will report back after further investigation on this. We looking at a Bug? I h
Guys, There are a lot of ship packs in the Library. Which of these ship packs are compatable with the Metaverse? I wamt to get started on a Metaverse game and I need some pre-made designs to get started. The race human. Any suggestions or recommendations? What would be nice if a Metaverse seal like the Star Dock Certified would be posted on the ship designs. Well back to the shipyard. New to the Metaverse looking to join an empire.
Community, I ask : Does anyone want one care about a standardized Readme Template for mods,ships ie downloads found in the Library? If so How to make it user friendly? What info is need in the readme Template that would be of the most use to the community at large? I am thinking about creating one and any help is appreciated.
Kyro, I do not wish to force anyone to use. I just wish there was some standardization of readme files. Maybe I am asking the wrong question. What the question I should be asking: Does anyone want a standardize readme template they can use for mods? If so, what info should it contain?
Kyro, Point taken:Because that's the way they were made by the devs, that's why. My pet P: quirks in the game erk me. Yet it does not take away from the fun of the game. I have another about those Tiny and Small hulls, thats another thread. Questions do make for interesting discussions, right? They lead to mod possibilites? Thanks again for your timely input. These quirks bug anyone else?
Kyro, A standard Readme-template would be use full with all the modding going on. I only submitted Rome Total War as an example that this comunity uses. Maybe some one at Star Dock could come up with something simular or a modder out thier? A standardized Readme template would be a benefit to the users help in some of the the confussion. Would also give credit to the hard work of modders out there when thier mod is used as part of anothers mod creation. It would also help other users in
Kyro, I must agree with ToS Iceman again. With the tech tree as it is in the game does not match or explain the abnormality that exit in the game, unless Modded. The existing vanilla Tech in the game are the rules of the GC2 universe as it exists now. So within game parameters those races that have ion drive should have researched, "New Propulsion Techniques" and advanced to "Ion drive" and have this within there race config. Which is not reflected. The only w
ToS Iceman, I agree with you, at least the human race should start out with a research bonus since they did invent hyper-drive. If not that the bonus for creativity or luck. Kryo, I have to disagree with you about (Non-Hyper) Ion Drive Tech. This does not make sense, There would be another research tech branch which is not stated and supported by the story line. This is also a jump in the tech tree. They would have to have had to researched "New Propulsion Tec
I got a question for one of the Devs or monitors: This concerns tiny and small hulls in both DL and DA. There is no difference in the hulls except for research why not have them available right at start? All it is is eye-candy extra hull types with no advantages. See my post in Game Talk:Topic on hull types https://forums.galciv2.com/?forumid=346&aid=144568#1131223 I can see doing the research for bigger hulls but when tiny and small are all the same a waste. <br/
One thing I like about Stardock. The monitor their boards and have answers for ya. I have not seen another company give that kind of support. I wish the publishers of the Total War series would do the same. My congrats to Stardock!
Just git in from a store, not mention name, Tried to get Dule-Core machine with XP, no can do! All new systems has Windows Vista!!!! What the...........Whats up? What game platforms work on Vista? My next posting I will post my game collection? I would like to know if any one is having problems these using Vista. I got company coming and have to go.
Blackrock, Interesting concept, feasible? I do not know the devs will have to answer that one. I could be role played in an ARR and a reason for moral shift.
Kid, So why not have available at the start have all tiny and small hull types available? Makes no difference right just looks. Building large class vessl with techs I can understand. Yet in each hull type should have its advantages an disadvantages. If it is just window dressing as a weapons platform you should have all those tiny and small hulls at the start. Some hulls should be better for missle, Gun or Beam plateforms. Then a gain using a combination of weapons based on hu
I have looked over the different Hull Types of the game:GC2:DL Type-cost-size-hp-speed-logistics-sensor range Except in style and look no differences! Example Tiny1 start: tiny-35-16-6-1-2-2 after Xeno Idustrial Theroy(XIT) same hull different look! Tiny0 XIT : tiny-35-16-6-1-2-2 after Advanced Hulls (AH) same again! Tiny2 AH : tiny-35-16-6-1-2-2 It is the same will small1,small0 and samll2 I have not yet investagate the other hulls. I would th
Kryo, I have looked over the raceconfig file. Something I have noticed that certain races start with Ion drive. My impression/understanding of the GC2:DL&DA universe is that the Human Race invented it and that is where the game universe starts. If so would not these races only have hyper drive instead of Ion Drive, big advantage. If the Ion Drive was modded out how would that effect the AI's play? Is there a reason for races starting with Ion drive for play balance or keeping
Is there a game limit to the number of political Parties in either DL or DA? I would like to add the following parties Expansionist(1800 USA, Manifest Destiny) vs Isolationist( Japan Shogunate 1700) Imperialist(Rome after Ceasar Augustus) vs Traditionalist( Roman Republican Senate) Totalitarians( Germany of 30s and 40s ) vs Populist Monarchists ( Authority by birth, feudal period,) Vs Commonwealth ( Parliamentary rule, Brittain 1800, ) Confederationist ( Planet right
Guys, I just got DA. I installed Kryo's Hull System Mod v1.9 for DA. One thing missing. I need an advanced shipyard scenario to pre-build my fleet. I wish that Stardock would create a shipyard add-on with all the reasearch needed to build any ship needed. I want to build the basicic hull designs to my style of play and have them show up with the tech when researched. I than just add modules, engines, weapons and defences as upgrades. Please do not mention metavers
I was wondering how does one create scenarios? I would like to create a advance Shipyard scenario for DA.
Kryo, I just got DA, The design possibilities blow me away! I will be busy in my terran shipyards all weekend. Need to design some base hulls for the different class of ships. Question: Many of the basic standard hulls found in GC2:DL be used in DA?
Guys, That ship builder has me blown away. Ye Gads! The possibilities! Ya can just spend days just in ship designs. That feature combined with rest makes this expansion worth while. I wonder if Kryo's Hull System Mod v1.8 works with this and the advanced shipyard?