Mac2411

Mac2411

Joined Last seen Member # 2569658
7 Posts 91 Replies 503 Reputation

Glad to see that pathfinding was fixed, but disappointed that the other issues noted above (other than gigamass terraforming removal which was confirmed as intentional) are still unresolved.

6 Replies 3,977 Views

It appears gigamass terraforming was removed from the game in this update. I'm guessing this is intentional but in case it's not I'm raising it here. I actually liked gigamass terraforming as it provided an outlet for all the excess gigamass I often find myself with.

6 Replies 3,977 Views

I've disliked this resource clumping model from the start. It undermines having resources set to "rare" which is the typical setting I use.

4 Replies 4,349 Views

It perplexes me that some of these very obvious bugs were not spotted before release of the 3.10 update; and if they were spotted, why the update was released with them. I would rather the update been delayed as to get this.

9 Replies 5,440 Views

Yeah, I got a weird diplomacy message from the Onyx about my civ destroying crystals that were their children or some such nonsense. This was after version 3.10 was implemented. I thought it odd, but that is consistent with what you're seeing. Honestly I think this is another bug introduced by 3.10, which overall seems to be a buggy "update."

2 Replies 4,168 Views

Playing a custom race and now have duplicate defense, morale, and science ministers. I suppose this could be a feature, but I think it's more likely a bug. I tried to describe this in an earlier post but there is a darkened band across the top of the galactic map in which territorial colors don't show up until zoomed in. It is very distinct as it is a straight line all the way across the galactic map above which the darkened area is present.

6 Replies 3,977 Views

Another issue-I had access to Industrial Goods before researching the requisite tech and once I researched the requisite tech industrial goods was listed twice in the shipyard production options queue. Additionally, some territory is remaining unexplored despite my scout having gone through the territory. I noticed this after a scout ran through an area and when I next looked at it the line it had passed through was intermittently explored/unexplored. Put another way the tra

6 Replies 3,977 Views

I've noted a couple of issues with Version 3.10. First, long range path finding by units is no longer functioning correctly. Specifically, when trying to send a unit on a long range trip the destination does not match the point I designate with the pointer. Instead it goes to some random location. Once I shorten the desired trip accuracy returns, but this makes it inconvenient to reach far destinations (has to be broke up into multiple smaller trips) and I don't believ

4 Replies 3,010 Views

I've noted a couple of issues with Version 3.10. First, long range path finding by units is no longer functioning correctly. Specifically, when trying to send a unit on a long range trip the destination does not match the point I designate with the pointer. Instead it goes to some random location. Once I shorten the desired trip accuracy returns, but this makes it inconvenient to reach far destinations (has to be broke up into multiple smaller trips) and I don't believ

6 Replies 3,977 Views

Thanks for the response. It appears to be just that. Not sure why I'm not seeing it. The settings for planet distribution appear to have changed so that probably has something to do with it.

3 Replies 1,377 Views

I note that I've not seen a precursor accelerator planet since the 2.92 update. Was it removed from the game? That would be disappointing. Also, the event in which the player can demand payment of money or payment in 3 arnor spice, if the arnor spice choice is made the player does not actually receive the arnor spice. Interestingly, it appears at the top of the screen for a split second before disappearing again.

3 Replies 1,377 Views

Thanks for the answer-I figured that was the case but didn't know if I was missing something. I was generally aware of the changes to weapons, but eliminating an entire line of defenses and sensors doesn't make a lot of sense to me regardless of those changes. In the first place it seems to me that point defense and ECM would be a thing with civilizations capable of interstellar travel in a universe that still uses guided missiles as a form of attack. Using armor and

4 Replies 2,372 Views

I am unable to locate the missile defense techs in the tech tree since 1.55. It also appears the sensor techs are gone. Is this a feature or a bug? Regardless, I think the lack of these tech lines is less than desirable.

4 Replies 2,372 Views