medium hull carrier not bad. But the assualt carrier is dank expensive especially when you load it up 500 cost for 1 module. you could build 3 dreadnoughts for the price of 1 carrier.
general Patton
the problem with alienwares is the price tag. I have 4 empty covered slots amd 7 5700G 3.8 ghz with radeon graphics 16gb ram 1 terra ssd radeon graphics 99% util clock speed 2k cpu usuage 4% power consumption 37 to 45 current temp 53c
My Alienware got bugs inside and Best buy wanted me to go get it cleaned. That was a wasted effort so a girl sold me $700 hp. She was trying to sell me these emachine priced computers. The new Alienware is like $2400. It has a integraded video card and is running at 99% while playing gal civ 4. Should I spend the $150 for a video card and void all warranties. The rest of its fine but the integraded video causes lag. For some reason my apartment
the ai picks sensor every time . So I acquire put a gov on it destroy the sensor and remove govenor . One govenor has a loyality of -9. Also how can we tell what terrain is under the improvement for big colonies. Then pick something productive
I am thinking that carrier will kick up the ships lost
battles won 143 battles lost 58 ships destroyed 229 ships lost 7 the battles lost and the units lost is a little wierd
Ive done a bunch of surveys all of my current galaxy yet no progress on the orb.
colony ship too no upgrades for em either warps engines are gone just a ship move bonus but no new sensor, range or warp modules
waffles pancakes wtf . core 30 planets for the productivity. But really right now I am in a Thulium poor galaxy and Elurium is common. Not even the other players have thulium. My 2 thuliums are in enemy territory first in prod ship power science happy normal difficulty colonized everything but the volocanos minors are colonies the huge class is costly
toxic world shut down for 10 months also krynn beta is a volcano
then make the base use miniaturization
why would not colonize a 30 planet unless its close to another players territory. Then you would have to conquer it later. you don't colonize bad ones like volcano. You get lots of productivity from a 30 planet.
I obsoleted the base version because the base version don't use miniaturization at all. So I have to custom every ship even the cargo class ones. Ia that why it not show up?
the crashing is random mostly on load and others
yes they can be just not a good idea
is this a good idea. The hp is about the same as small class and you may run into a tiny pirate or tiny player enemy. But mostly speed and sensors.
I got a constructive survey but no constructor
planets 5 or less will be colonies no govenor volcano planets are the worst little production and 30% pollution stay away
my biggest problem is it keeps crashing on load
I got the previous ones still no adv transport
I don;t like civilization past 4. I loved 4 though best non space civ hame. That 1 unit 1 tile stuff is a pain also in post civ 4 economy sucks cool graphics though. They made civ too slow with no productivity. those corporations ruled. But yeah I hate crashing
no advanced combat modules on non military starbases just the basic one
slum adds to the pop cap no building
event and anomomily based planet upgrades not showing up
it should not make a difference if its turn based or real time but it works in real time ones