smjjames

smjjames

Joined Member # 2497689
13 Posts 225 Replies 436 Reputation

I don’t think the traits even pay attention to the stats. Lol though. I’ve also had one with both the Natural League and Warforged traits, I thought those were mutually exclusive.

3 Replies 16,391 Views

I’ve seen and reported this one before, it’s because the one actual Festron pop murdered another of the pops and replaced it with Festron, just that the portrait didn’t change. Repeat until all pops are transformed. it also happens with synthetic pops and silicon based pops, which I’m pretty sure is not supposed to happen. I guess technically Baratak would be immune because the Festron seem to be pure carnivores, but the difference isn’t as much compared

1 Replies 3,266 Views

+1 to that, I haven't seen any noticeable lag due to the number of ships. Turns can take a little longer by a second or two or something, but otherwise no appreciable lag. Re game slowdown in general, I have noticed some lag in late game, particularily if you're conquering the whole galaxy and it's more noticeable there when there's fewer civs alive. But that seems to be independent of ship number and is more the 'late game slowdown' curse that affects all 4X games. Though some have a

7 Replies 12,210 Views

What map size are you using? If it's the biggest map and highest hostile settings, I can see it easily hitting those numbers. I have no idea whether there is a cap. I don't even know if it knows which ones are home based to what shipyard and I've seen wandering pirate and space monster (more frequent with pirates) ships going somewhere.

7 Replies 12,210 Views

[quote who="DivineWrath" reply="2" id="3858255"] Another problem is that most major civs don't like minor civs so getting an alliance with them (by completing their missions) hurts your relations with major civs. [/quote] Where do I find the major civs relationships with minor civs? I've never seen the AI go and conquer the minor civs. I can sympathise with not liking though as they annoyingly fill the 'x amounts of ships in borders without open borders' without being able t

6 Replies 34,011 Views

I checked the save and was able to continue the turn. However, I notice that there's a battle that takes place, did the battle results window pop up for you there? I've had that one or two times, but those were reproducible. Could be one of those difficult to reproduce bugs that fix themselves on reload.

1 Replies 6,708 Views

[quote who="gypsy2299" reply="10" id="3858209"] Quoting TheBrono, reply 8 Sorry should’ve specified - meant the having to create a waypoint to fudge upgrading ships. If they’re just not meant to be upgraded that’s one thing, but I’d like to think you could upfit them at a star base, shipyard,

26 Replies 123,033 Views

[quote who="valkdrvr" reply="3" id="3857894"] I see a Mimot and switch everything to military production. Those furry cute-looking war mongers won't get me. You do bring up a good point though about them being war mongers. I'd like to know how the heck they get so far ahead so early [/quote] Their proliferation ability means that they produce another ship for every one they make.

8 Replies 22,490 Views

Version: 1.04.343661 (over on test branch, but test and main are the same version atm anyhow) The ship roster isn't showing all ships, like 9 of the advanced probe heavy survey (the survey part gets cut off) ships, a constructor and a handful of single ships. I think it's showing all of the fleets themselves though. I checked using the diplomacy screen and I have an excess of 560 ships (if anybody asks why I have THAT many, the answer is Mimots.). I tried saving and reboot

0 Replies 2,575 Views

[quote who="technomancer2004" reply="4" id="3857890"] Nevermid, I had a second mod running which i forgot, my bad. sorry. Thx for verifying this ! [/quote] No prob about it. :)

5 Replies 4,012 Views

[quote who="damonlundy" reply="10" id="3857871"] The solution to all of this pain would be if we could "control" each of our ships (if we so chose) for each battle (again, if we so chose). We could then select how many ships targeted the enemy, how many fired, where the ships maneuvered, what they did during battle, where they attempted to flee or not or self destruct, and which weapons to fire on each enemy ship. Master of Orion 1 and 2 did that masterfully as well as other gems includi

12 Replies 51,022 Views

The visual confirmation is the green-white shield in the corner of the planet label and they may or may not show up in the fleet roster, I've had them show up before, but didn't seem to this time. I haven't tested the colony upgrade, though isn't that a building on core worlds and not an upgrade?

5 Replies 4,012 Views

Only 4k? They usually get up to several tens of thousands in strength and the strength disparity means that it's impossible to make peace with them until you get their strength down, unless you maybe pay out the ass, but even then if you give practically everything, they won't, but there's no 'what does it take to do a peace treaty' button.

8 Replies 22,490 Views

It can also be unintuitive, like yesterday I added armor to specialized classes of medium ships because the Torians way overspecialized into kinetic and armor, yet the standard generated ones seemed to survive better and ships weak to kinetic were untouched in battles. In all honesty though, I never watch the battle videos, so, maybe people are missing bugs by not watching those? Additionally, it can give no casualty results and still have casualties, and we aren't talking about on

12 Replies 51,022 Views

[quote who="DerekPaxton" reply="9" id="3857782"] Quoting Ryan5000, reply 7 I am now on version 1.04 and still seeing the same issue. added new save in "GC4 > NewIn1.04" <a style="color: #d2ad6a; text-decoration-line: none; border-bottom: 1px dotted transparent; position: relative; font-size: 16px; backg

12 Replies 15,507 Views

In a new save I tested it successfully with this starbase position and it apparently works for both ways. An odd thing I noticed is that on the other end, you can actually go behind the slipstream gate, I don't know if it's connected or not. It does piss off the other civ, but it's either that or my/your sanity. edit:: Ok, i was wrong ab

4 Replies 16,937 Views

There's no leader related faction events yet and the leaders have no effect outside of the modifiers for the faction. It's also a nice spot to stick future potential governors.

9 Replies 50,926 Views

[quote who="Goresh3901" reply="6" id="3857533"] Every firing makes the leader more unhappy so you don't want yo use someone you can't afford to execute when the time comes. Too dangerous if you cant assign, destroy and fire in one move as they may swap sides if given a chance. [/quote] You can just stuff those into a faction. There's no consequence for having a red level loyalty leader in a facti

9 Replies 50,926 Views

[quote who="damonlundy" reply="2" id="3857386"] Wow, this post went from "I would like a clear explanation" (emphasis mine) to Dragon's breath in just a few minutes. You went from sort of nice to I hate all of you guys at Stardock and I hate all of your products and I hate all of my fellow Gal Civ 4 players!! I hate you all!! lol Have you ever heard of the truism "you catch more flies with honey than vinegar"? You could have left out that last paragraph

12 Replies 51,022 Views