smjjames

smjjames

Joined Member # 2497689
13 Posts 225 Replies 436 Reputation

You'll have to wait until Monday or Tuesday at minimum as they're on vacation per the notification up top. (or is this post irrelevant due to 'lack of factual provable and factual information?) Anyways, I agree with you, the battle results have been annoyingly inconsistent as of late. They actually used to be better. (or, again, is this post irrelevant due to 'lack of factual provable and factual information?)

12 Replies 51,005 Views

[quote who="Vehement26" reply="15" id="3857130"] I think I may have a clue as to cause: In my own ships it only seems to be appearing in ships whose final destination is NOT in the sector they are entering. My next-sector traffic appears ok, but my long-range travelers (freighters mainly) seem to get stuck. I've been forced to decommission those ships in the interest of my sanity. [/quote] I've noticed this as well, it only happens when the r

30 Replies 86,847 Views

Unfortunately you're stuck with what's assigned and there's no easy way to get rid of it. Only way to get rid of it that I know of is to assign a governor to the planet, delete the thing and then remove the governor. Though I haven't checked if you can reassign an improvement. EVEN MORE annoying is the fact that the AI always uses that sensor upgrade. :P

9 Replies 50,921 Views

Shouldn't the Aquatic 'biology' races still get a pop boost policy like carbon based races do? Silicon based and synthetic have their own mechanic, but Aquatic seems like they're supposed to be carbon based in general (though you could have aquatic silicon based). Basically, it seems like Aquatic is missing out on the early pop boost policy if they don't take one of the abilities that add one. However, Manti doesn't have those and they generally seem to do ok, so, is it intended fr

0 Replies 1,953 Views

[quote who="Croc411" reply="16" id="3857178"] Quoting Vehement26, reply 15 I've been forced to decommission those ships in the interest of my sanity. OT question: how do you decommission a ship in GC4? Couldn't find out the way how to do it. [/quote] Double cl

30 Replies 86,847 Views

[quote who="JeremyG" reply="12" id="3857005"] I have had turns stuck...but never figured out why. However almost every time it was resolved by saving the game.,..and then loading that same game back. A couple times that didnt work, I had to revert to an auto-save. [/quote] That sounds like something else though? These can't be resolved by loading an autosave. Anyway, I did some experimenting and the results could help some people. https://

30 Replies 86,847 Views

I also attempted to see if doing something with the military starbases and the slipstream module, didn't work Primary observations: 1. The bug only happens on the destination end of the slipstream lane. 2. Blocking the tile on either side of the entrance tile stops the bug from happening. I haven't had the chance to test this with other cases of this bug, but hypothetically, the same solution will work for any case. Also, here's the save fil

4 Replies 16,924 Views

So, out of curiosity, I decided to try some experiments with the slipstream loop bug and got some results that might be interesting to the devs. To start with, here's the path it takes and the first slipstream is where the bug happen: Then I observed where the test subject landed on either side of the slipstream during the bug, then placed a starbas

4 Replies 16,924 Views