Bigjohn_S
So, one bug that was plaguing me is fixed - in single player skirmish, if you try to change demi-gods, they would CHANGE in the lobby, but not when the game launched.. (I hate having to shoot arrows into myself...) But now I can't play more than 4-5 minutes before the game crashes. Anyone else? John
even something simple like "fastest ship" has the initiative... this is how the board game starfleet battles played it out... but anyway, if you have the faster ship, and you get attacked, you get a chance to get the first shots off... this was because "you had the better ship to manuver, position, and fire." John
I just wish when you highlighted the item, it would show you what it was... some things look quite similar, especially sensors look like armor, and some engines look alike. It's great to be able to see them all lined up at the top of the screen, but why can't you see WHAT it is when you mouse over it??
cargo hulls rule. I built some "shield hulls", and a beam hull. put them all in a fleet, and wham, took out the Dread Lord world! Followed up with a pair of transports, and I win!
you need a colony or a starbase closer.... or a couple support modules on the ship.
Some of you guys are referring to the wrong mission, if I understand the original poster. Mission 4 - achilies heal. Ow, that mission is killing me. There are some bugs too, I think. I can't research any missle or mass driver techs. I took over a DL world and got this "super tech" mass driver tech that 'distorted flesh too' or somethign like that... and it never showed in my build option lists... And when you turn down the difficulty, your allies get stupider too, i
you misread. Being able to set up a ship queue is NOT micromanagement.... say I set up a queue to build one transport and 3 frigates. A queue would really enable 'me' to schedule these to emerge at the same time. This could be great against dreadlords, because they show up about a turn or two after you've buil
I don't understand why starbases don't have attack capability, period. I should be able to select a starbase and fire a salvo at anything in range.
I would like to see a shipyard queue. and a system by which multiple ships could be crafted in the same shipyard at the same time - this would be more realistic than having 1wk to go on a cargo and you change it to some beam heavy small hull and it's instantly made. If you had a queu, you could keep the original hull under construction, or sacrifice it (like destroying an old hull) for some bp. I dont care how long the turns are, as long as I don't have to go crazy micromanaging
This has been a problem in the Civilization games too (you know, Sid Meyer et. al.) They fixed it in the latest for just the reasons that you indicate - takes the 'micromanagemeent' of each planet each turn off the table. I for one whole heartedly support this type of change. If it means that all production costs have to be increased a fraction to offset some perceved 'bonus', that would be cool. There is no logical reason for a 160 cost figher to cost 300+ just because the planet
Ok. I tried a cobo of this (cargo hulls with lots of beams) - dred lords had SHIELDS! WTF! I lasted a bit longer this time, and re-took planet 3 times. First time I got no tech at all second and third time I got some awesome techs, but they didi not help much... except as trade bait for my allies - getting all their tech and cash helped keep me around a little longer. but then DL had 3 escorts an
Cool idea. what about stacking starbases? do their 'def' and attack bonus stack if their sphere of influence overlaps?
I've played Achillies heel 4 times now... and can't seem to win... what's the secret? I'm trading tech with my 'allies', and they all seem to have a ton of colony and transport ships built, so they always take over invaded planets, but then out come a few dredlord escorts and all my bases are shreded....no matter what I have in fleet. I've tried individual ships with 6 beam, swarms of fighters with 1 or 2 beam... arrgh. Why can't you search on these forums??
Crashing to desktop trying to resume a campaign... from 1.x0 - version from installed CD's... So, some kind of save-game incompatibility? I really don't want to have to replay the first two campaign missions!