Old-Spider

Old-Spider

Joined Last seen Member # 2451921
25 Posts 357 Replies 5,421 Reputation

I'm looking forward to this. I have a lot mods I made for myself that I would like to make available to other players. Maybe some will find some of my mods useful. I think all current methods of making them available are too much of a nuisance. When this is done the Flavor Text Manager should be discontinued, especially since it doesn't work anyway. I have a large flavor text "mod" uploaded to it, but I have never seen any evidence it shows up in the game.&nbsp

4 Replies 60,137 Views

I found a small problem with this: [quote]When a planet gets colonized or a shipyard gets made and it sees if there is a shipyard nearby that would be in the green zone (no penalty), planet automatically becomes a sponsor. [/quote] It works perfectly under normal conditions. I found a star system with 3 planets to colonize. I managed to colonize all 3 before the shipyard was built. When it was built, all 3 were automatically connected to it. Before th

24 Replies 131,682 Views

I also saw this in one or two places in SC:O. The ' is some type of code (HTML?) for the apostrophe. There are at least three types of apostrophe. Word processors have one type that can be used as a starting quote symbol and another that can be used as an end quote symbol or in contractions and possessive words. I think spreadsheets and maybe Notepad ++ have these also. Notepad has a plain apostrophe for plain text. It is used in b

2 Replies 12,710 Views

You have to enable cheats by entering cheat in the Launch Options. You just need those 5 letters, nothing else. After you do that and start a game, you can activate the console by using the "~" key. When you're in the console, you can enter help to get a list of all commands. One such command is fowtrans . To find out more about it you need to enter help fowtrans . Using help with other com

8 Replies 80,127 Views

I'm using the 1.01 version. When checking everything I noticed a new scenario named "Vault" in the workshop. After I downloaded it and while still in the workshop I changed the Sort By option. I noticed the spelling of the word "don't" had changed to "don't". Nothing I tried fixed the problem. <img src="https://cd

2 Replies 12,710 Views

You can use the scroll wheel on your mouse to change the viewing angle in the Diplomacy screen. It helps some. I was using an Immense galaxy, which recommends 24 total players. I was using all 25 of the major races from Stardock. Count them and you'll find some had already been exterminated, but not by them . They aren't a race from Stardock. [e digicons]:D[/e]

3 Replies 7,518 Views

I have found some minor annoyances in the UI. I'm using the 3.9 hot fix, but these are also in earlier versions. In all cases this is with a 1920x1080 screen with the game at 1920x1080 and the UI Size at Normal. Annoyance #1 On the Govern Civilization screen, the Summary section on the right side needs a scroll bar. When my Net Weekly Income is at zero it isn't shown and the bottom l

3 Replies 7,518 Views

You are working with a file that contains data about the improvement. What you want to do is work with a file that contains text about the improvement. These two types of files exist so that the data will be the same for all languages, and the text can be different for each language. You want to work with the ImprovementText.xml file. Be careful. There are 3 versions of the file - one for Retribution, one for Crusade and one for the base game. Use the cor

5 Replies 9,240 Views

[quote]New starbase module: "Ascension Gate Study." Allows the player to get a lot more out of the Ascension Gates. [/quote] I haven't made it to this yet, but you seem to be continuing to confuse Ascension Gates and Ascension Crystals. An Ascension Gate is built on land and is used for a Research Victory. There is no way one can be studied by a starbase module. Ascension Crystals are in space and must be researched by starbases with the appropriate modules to g

108 Replies 609,673 Views

There is a problem in the Choose Civilization screen. This is on a 1920 x 1080 monitor with the same game resolution. When the UI Size is Normal, the screen looks like this: The red box is where "Show Faction in Multiplayer" is missing. Also, the button doesn't change when I click on it. It is the same when I set the UI Si

108 Replies 609,673 Views

Some events that are supposed to change population on a planet don't work right. The code used in the Crises works correctly, so I made a mod that uses that code to replace the code in the events that didn't work right. They now change population correctly in the mod. These are the events that have the problem: StartingEventDefs in the base game is CloningEvent; is Mercil

1 Replies 6,618 Views

There are some nice changes here. I recognized some of them from Horemvore's mods and some of them from my mods. Some of our mods are similar because we think alike in some areas. I use only 2 of his UCP mods because I prefer my way of doing things. However, I use some of his changes in my mods, and he uses one of my mods. I originally did the player spacing mod and gave him permission to use it because so many play

108 Replies 609,673 Views

[quote who="SchismNavigator" reply="5" id="3758254"] I just checked and received no DM about this on Discord. [/quote] Well, I'm embarrassed. I was going to mention the problem with the Villains and make another reference to the same problem with the Heroes in the July 26 message, but when I just checked I see that I didn't. I'm not sure why I didn't. My apologies. I'm sure I mentioned the problem with the Heroes in these forums soon after it was released

7 Replies 34,740 Views

I'm looking forward to more variety and different interactions with more strange races. When Star Control Heroes was released, all the races had the same call sign, namely S.E.S, which is the call sign for the Slyne. I posted about it in 2 or 3 places, but it has never been fixed. Do these races have the same problem. Schism should know that they did in late July from the PM on Discord.

7 Replies 34,740 Views

[quote who="pshaw" reply="10" id="3756519"] Adjusted the choose civ screen to improve text wrapping [/quote] I just updated and checked the screen. It is fixed. Also, I have a lot of civs from the workshop, and I found one that had a lot of text in the description. There wasn't enough room for the text vertically, but there was a scroll bar that allowed all the text to be seen. [quote who="pshaw" reply="10" id="3756519"] Old-spider: we'll get t

24 Replies 240,431 Views

[quote who="pshaw" reply="2" id="3756201"] We didn't making any changes to the event system so I'm guessing its a old bug. Let us know if it happens again or if there's repro. [/quote] I've started several games since my first game, with and without various mods, without it happening again. I guess it was just one of those things. [e digicons]|-)[/e] I did look at various screens to see how they appeared and found one that could use a fix. <img

24 Replies 240,431 Views

I have seen this happen several times for several months before now, but this is the first time I've seen it and also got a save that reproduces it all the time. This occurrence is in a new game without mods using the 3.8 opt-in. The strange behavior occurs when an AI ship or fleet of ships tries to leave a planet. I think it only happens when the ship or fleet is trying to leave a planet that was recently conquered. That is what is happening in this case. <br /

1 Replies 7,545 Views

After updating to this opt-in, I started a game to see what's new and improved. I think the text is much better for my old eyes. It seems sharper, and the changes in size and color are very nice. I did find one problem. The text in Choose Civilizations screen does not use the whole width available. During the game somethi

24 Replies 240,431 Views

While you can't trade with minor races in the trade window, you can send a freighter to their planet to establish a trade route. Sending a freighter or a transport are the only two ways to interact with them, so they aren't very useful. It has been mentioned that if you want a race to be less than normal, choose one and set its intelligence to the lowest level in the setup of the game. I haven't tried this. I just don't use minors.

9 Replies 77,312 Views

Go to your Documents\My Games\GC3Crusade folder and find the Prefs.ini file. Rename it to something else, like OldPrefs.ini in case you want to keep the information in it. Start a new game, and it will create a new Prefs.ini file will all the settings at the default values.

1 Replies 25,502 Views