You can get the tech trees here. The structure of the trees hasn't changed. Look at the Colonization branch and stay in the lower part. See Reply #3.
Old-Spider
Some anomalies give a choice to add a weapon to the survey ship. When that choice is taken, the weapon is added, then removed when the ship is moved. The 0.50 change log indicates it has been fixed, but it’s still broken. I started a new game with the update and played until I found an anomaly that had a weapons upgrade. Look at the weapon stats at the bottom left of this screen shot to see what weapons my ship had when I surveyed the anomaly.<img src="https
When a Commander ship is destroyed, it is not shown very well on the screen showing the Commander ships. I think it would be better if the whole section about the destroyed ship had a big red X and/or a notification that the ship has been destroyed.
Ascension gates are on a planet and can't be studied by a starbase. gates should be crystals . The same error was common in GalCiv3 before they were finally fixed. Now they're back in GalCiv4. The error is in StarbaseModuleText.xml It appears twice in XenoArcheologyLabModule_Name,
[quote who="Seilore" reply="30" id="3815843"] Just got an event to give me a free class 5 planet. However, I don't have any class 5 planet in my inventory. Not to mention, this event doesn't auto align to said planet so you can see it or tell you the name of said planet.[/quote] That event usually gives a class 3 planet or maybe a class 2 planet. I looked at the xml code for it, but I don't remember all the details.. I do remember there was a range in planet cla
I had some strange things happen in my current game. It is a new game started with the 0.50.190544 update this afternoon. The Corporate Sector sent the Gaze, one of the new command ships, and several tiny ships with 1 missile attack, which never formed a fleet, to eliminate a group of pirate ships and their shipyard. When the ships got to the area of the pirate ships, they all just milled around each other without attacking. This went on for several turns. <b
In 0.45, every time I could trade with a race I recently met, Subspace Scanning and Subspace Streams were always two techs that I could trade. Much later they did get those techs because I sometimes found them in sectors that weren't their original sector. In my 0.50 game, I got this trade offer on turn 87. Notice the Subspace Streaming is
I found a bug/exploit when my survey ship had a drone module. When I used the short-range missile attack, I got two drones added to my fleet. This continued until I made a normal attack, then they all vanished. After that, I still got two drones added each time I used the short-range missile attack. I already posted on Discord a link to a save showing this. Derek indicated he was already checking it out. I'm just putting this here so it is less likely to ge
[quote who="Publius of NV" reply="4" id="3815577"] Quoting Old-Spider, reply 3 I think "it" at the end of the description refers to "there is no sharing worlds with the Festron" in the previous sentence. That makes sense, so there should be a period at the end of the sentence. I would rather s
[quote who="Publius of NV" reply="1" id="3815572"] The History description for the Festron is truncated. It ends "Those that conquer Festron worlds, or welcome Festron colonists to theirs, will soon learn it". On my 2560x1440 screen with default display settings, it looks like there should be two or three more lines available to display text, so I can't tell if it's a problem displaying the text or if the description itself is incomplete. [/quote] It is not a display problem
New features, more new features and even more new features! Wow!! I was thinking about starting a new game in 0.45 as The Navigators, but the coming new features started me thinking about waiting for 0.50. Then I read more. Terran Update - Maybe I should wait for 0.50 and play as the new Terrans. Navigators Update - or maybe play as the new Navigators. Drengin Unlocked - The Drengin, I have to try them. FESTRON UNLOCKED!!</
[quote who="Seilore" reply="133" id="3814498"] Quoting Old-Spider, reply 132 How will that work if they can't see the streams? Why would they want it but not subspace scanning? It's useless without scanning. Because if it works like GC2 or GC3 you can trade for better techs and not
[quote who="Seilore" reply="135" id="3814550"] Once you move the resource bar on the top of the screen to the right, how do you move it back to the left to see the credits? There doesn't appear to be a left arrow to move it back over.[/quote] The arrow is there. Look very carefully at the icon for Control. You should see some of it mixed in with the white part of the icon. Even if you can't see it, if you put the cursor in the right place, you can click an
A year or so ago I had that problem for no obvious reason. I think I fixed it by starting the game and waiting until it got to the main menu, then clicking on the Resync Mods button at the bottom of the screen. It will take a minute or two to finish, so be patient. If that doesn't work, exit the game and go into your Documents\My Games\GC3Crusade directory. Rename the folder Designs to DesignsOFF and the folder ShipStyleSet to ShipStyleSetOFF. Start the game an
An AI wanted subspace streaming but didn't have and didn't want subspace scanning. How will that work if they can't see the streams? Why would they want it but not subspace scanning? It's useless without scanning. At the start of a new game, the govern planet screen looked like this.<img src="https://cdn.stardock.us/for
A constructor can't enhance a starbase. The underlined words should be deleted. Text Alignment Problems: These are for screen size of 1920 x 1080 and text size = small (HD) in the settings. The first one occurs when the maximum population is two digits.<img src="https://cdn.stardock.us/forums/24/51/2451921/f2443f6e-52d8
Either experience or have should be deleted. Copernicus needs a comma after it. DL Bradley needs a comma after it.<img src="https://cdn.stardock.us/forums/24/51/2451921/24754c44-772
Most races have a name that don't start with "The". The Navigators and The Corporate Sector are the two that do start with "The". This results in situations like this. The Navigators have their name as plural except in this case.<img src="https://cdn.stardock.us/forums/24/51/2451921/6a0c19d5-0ee0-44f4-b183-35242b7fbafe.png" alt="" width="1920
The AI value exploration treaty way too much. When they offer it, they expect me to give up a lot. When they want me to offer it, they are willing to give up a lot. It doesn’t seem to help a lot, so I think its value should be reduced. =================================== Problems with Text Information File Name: AbilityText.xml AmphibiousAbility_Dec describes colonizing Water Worlds, but they don't exist in GalCiv4. File
[quote who="ForesterSOF" reply="1" id="3812277"] To remove the sector bottle neck you could add an late game advanced tech to allow sector to sector travel directly and by-pass military choke points. [/quote] The tech already exists. It hasn't been implemented yet, so there is no reason to r
[quote who="Seilore" reply="74" id="3813275"] New bug... Current game, survey ship has lost it's sentry optio n, It's still there but will not a
[quote who="starmac" reply="119" id="3812191"] Hi gypsy thanks for your reply, It's not the ship yard that i have the problem with I have been using that from day one, have you used the in game console from GC III this is what i am talking about i found i could also use it here but for some reason it stopped working and my question was why.....Bug...dev...override who knows that was the question that i was looking for an answer to......[e digicons]:D[/e] [e digicons]:
[quote who="DerekPaxton" reply="6" id="3811712"] But we did add a new feature in 0.45 that makes this all simpliar, you can just click on the stream gateway to send your ship down it. I think that will make all of this easier. [/quote] YES! This is definitely much better than the current method.
These changes/fixes are great. The more I read, the more I liked. Then I would read more and get even more I liked. I hope I can survive waiting until it's released.
The increase in hit points and speed comes from the Genius level. I just finished going through all the difficulty levels and getting the changes in hit points and speed (moves) the starting survey ship gets for the different races. At Genius level, the hit points increase by 32.5% over Normal. Moves increased by 50% to 75%, depending on the race. The values you are seeing are what they should be. The AI is following the rules for these two parameters. I