Nath

Nath

Joined Member # 2433857
0 Posts 11 Replies 45 Reputation

That happens when a ship on autopilot reaches its destination with moves remaining. Annoying, innit. Press tab, do something with the ship, repeat until the turn finishes. Turning on the "skip remaining moves" option should theoretically keep it from happening, but I've never tried it.

7 Replies 10,910 Views

Debug Message: *************** Failed To Place Planet *************** Debug Message: *************** Failed To Place Planet *************** Debug Message: *************** Failed To Place Planet *************** ..... Debug Message: AStarPathToTile: A* Path too long to calculate (5.385165). Aborting <

48 Replies 16,376 Views

Game decides to auto-run itself...... Civ4 is a shining beacon of a bug-free release....... Battlefield 2 perfectly..... Windows XP behaving itself....... All this over a corrupt install..... Psio comparing million dollar point-and-click VB programming for a pristine government system to $40 game development for the personal computers of the masses..... *head explodes*

31 Replies 24,413 Views

There was no release deadline. Civ4, free of frustrating bugs? ahahahahahahahahhahahhahhahahahhahahahhahahahhaha I'm guessing you didn't get it for awhile after release. I forget how many MONTHS it was before some of the more critical problems were fixed, but I know there was a user-made patch to unfubar the RAM usage quite awhile before firaxis

31 Replies 24,413 Views

I hated war weariness. Teaching the AI not to stupidly declare suicidal wars all the time would be enough. Having wars significantly lower the votes that certain political parties receive at election time would be nice, though. So long as it wasn't as simple as getting peace the turn before an election and re-declaring war the turn after. CERTAIN POLITICAL PARTIES <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 A

12 Replies 13,957 Views

Also going in order..... I agree that the ship editor should display the logistics cost for a ship, but think that where you suggest putting it would be a waste of space, since the only thing that affects logistic cost is the hull size. Might be better to put the number next to the hulls when you're selecting them. Or in their empty descriptions. Or on the Hull Size tabs.... The inability to see a ship's movement range is<

7 Replies 10,748 Views

Personally, I set a rally point at each star system and have each shipbuilding planet in that system send its ships there by default. Right clicking the build notifications on the right is great, but the first round of notifications is skipped every time I resume a game

4 Replies 6,528 Views

The movement of ships set to Autopilot hangs between turns if one ship reaches its destination with movement points remaining. Coincidentally, this makes the "TURN" button disappear... or, well, it makes the button not reappear... in case no one's figured out the cause of that yet Reproduce: - Pick a ship, any ship! - Order the ship to m

350 Replies 159,741 Views