That happens when a ship on autopilot reaches its destination with moves remaining. Annoying, innit. Press tab, do something with the ship, repeat until the turn finishes. Turning on the "skip remaining moves" option should theoretically keep it from happening, but I've never tried it.
Nath
Edit: Damn my habit of leaving reply windows open for silly amounts of time! Still going to try it, though
Debug Message: *************** Failed To Place Planet *************** Debug Message: *************** Failed To Place Planet *************** Debug Message: *************** Failed To Place Planet *************** ..... Debug Message: AStarPathToTile: A* Path too long to calculate (5.385165). Aborting <
Game decides to auto-run itself...... Civ4 is a shining beacon of a bug-free release....... Battlefield 2 perfectly..... Windows XP behaving itself....... All this over a corrupt install..... Psio comparing million dollar point-and-click VB programming for a pristine government system to $40 game development for the personal computers of the masses..... *head explodes*
There was no release deadline. Civ4, free of frustrating bugs? ahahahahahahahahhahahhahhahahahhahahahhahahahhaha I'm guessing you didn't get it for awhile after release. I forget how many MONTHS it was before some of the more critical problems were fixed, but I know there was a user-made patch to unfubar the RAM usage quite awhile before firaxis
Post the switch! Post the switch! Given the date and all. ................ Though that probably wouldn't be a very good idea.
I hated war weariness. Teaching the AI not to stupidly declare suicidal wars all the time would be enough. Having wars significantly lower the votes that certain political parties receive at election time would be nice, though. So long as it wasn't as simple as getting peace the turn before an election and re-declaring war the turn after. CERTAIN POLITICAL PARTIES <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 A
Also going in order..... I agree that the ship editor should display the logistics cost for a ship, but think that where you suggest putting it would be a waste of space, since the only thing that affects logistic cost is the hull size. Might be better to put the number next to the hulls when you're selecting them. Or in their empty descriptions. Or on the Hull Size tabs.... The inability to see a ship's movement range is<
Personally, I set a rally point at each star system and have each shipbuilding planet in that system send its ships there by default. Right clicking the build notifications on the right is great, but the first round of notifications is skipped every time I resume a game
Is your military production (for the planet) 0?
0) Transports cannot land troops on a planet that has ships in orbit.
The movement of ships set to Autopilot hangs between turns if one ship reaches its destination with movement points remaining. Coincidentally, this makes the "TURN" button disappear... or, well, it makes the button not reappear... in case no one's figured out the cause of that yet Reproduce: - Pick a ship, any ship! - Order the ship to m
You have to have some money allocated to military production Enough so that the ETA on things isn't "never"