Chibiabos

Chibiabos

Joined Member # 2382123
35 Posts 276 Replies 2,452 Reputation

As can be seen in the above screenshot, if you click on an item in the build queue and mouseover the 'Rush' button to see how much it would cost to rush, then click on another item in the build queue and mouseover the 'Rush' button to see how much that would cost to rush, the tooltip does not update and is stuck showing the first tooltip.

6 Replies 10,786 Views

Umm, there's quite a bit. Click on your shipyard, click on Manage, click on Edit Sponsors. There are 3 columns for Available Planets and Current Sponsors; the third with the red icon is 'Available Manufacturing' which shows how much production those planets can (for available sponsors) or do (for current sponsors) provide that shipyard. Numbers in green have zero decay; numbers that are white have some (hover over the number to see how much exactly); numbers in red have a he

6 Replies 12,031 Views

[quote who="tid242" reply="11" id="3689342"] Quoting Chibiabos, reply 8 I am sick to death of the mentality humans are unique to having thoughts or feelings beyond "Kill. Eat. Sleep. Repeat." Good post. This was not the main thrust of my argument (if this co

15 Replies 119,911 Views

[quote who="tetleytea" reply="9" id="3689336"] Dogs are something like 98% wolf. True, but humans are 98% ape. For real. [/quote] Dogs are MUCH closer to wolves, genetically, than humans to ape. Dogs descended from wolves (some time tens of thousands of years ago, some wolves did not fear humans and would join us in our camps, we took care of them and the ones that were friendly with us

15 Replies 119,911 Views

Some anomaly sites are 'heavily defended,' and Survey Ships won't survey them automatically. Mouse over the 'skipped over' anomalies, it might tell you if they are "heavily defended" which means they have a lot of pirates lurking there. Also ... I have noticed Survey Ships won't immediately start surveying an anomaly that's been revealed after they've already set course for another, more distant on.

3 Replies 16,291 Views

I am sick to death of the mentality humans are unique to having thoughts or feelings beyond "Kill. Eat. Sleep. Repeat." I worked at an "alternative" boarding kennel (one without any concrete floors ... all the rooms for the dogs had wood floors, all had furniture and soft rubber mats and rugs, and there were 20+ acres of grassy fields and forested trails) a lady ran out of her own private ranch. She had three of her own dogs: a big Leonberger mix boy, a big, fluffy Newfoundla

15 Replies 119,911 Views

I forget the name of the ship, but there's a Merc constructor that enables you to build a Starbase that will automatically and instantly flip planets within its support range to you. I got this during a game I just completed, and it was in the middle of a war with the Drengin ... and, yup, I strategically placed it and five of their planets (more than half their empire) became mine without needing a single troop transport. I must admit, that was pretty awesome! However,

0 Replies 2,660 Views

I'm excited to have a turn based strategy game on a 4th gen engine ... the 64 bits means we can have much larger galaxies and fleets, but us "bit size queens" if you'll pardon the vulgar innuendo I think can agree the interface for managing larger empires and fleets could use a revamp. EDIT: I've decided to append my micromanagement reduction/easing suggestions in one thread here instead of creating new ones following the general theme of easing micromanagement headaches, and

5 Replies 12,920 Views

This may be considered an exploit. I think there are probably some new players now versus the last time I posted this, but I've tested it and it still works: At various point in tech trees, you have to choose between several enhancements to an existing tech, such as choosing to make a particular type of ship component cheaper maintenancewise, a bonus to what it does, or miniaturized (giving it lower mass so you can put more of it on a ship). On the tech tree, you can re

4 Replies 19,577 Views

Mass for a lot of components is similarly exaggerated in the tooltip versus what actually gets consumed when you use the component. On a Tiny hull, a Durantium Composite Armor defense module shows 11.5 mass would be consumed, but adding the component only adds 5 to the design. I do have various miniaturization techs; perhaps the tooltips don't reflect the component miniaturizations?

6 Replies 14,170 Views