Sycloness

Sycloness

Joined Last seen Member # 2378138
7 Posts 37 Replies 648 Reputation

I made those edits to the base game and it is the only time I have seen the AI have a core world with over 50 manufactoring. Last game I played on base game with those colony edits the AI even had one homeworld with 200 manufactoring, Now with the limit of 1 core per system we might see an AI with 300+.

3 Replies 19,705 Views

My thoughts on Supernova issues I have had playing the game. AI Core world building issues and new players: 1 Core world per system (15-36) Limit leader placement on size 15-36 worlds Feeder colony size 1-4 should have 1-3 in all stats Feeder colony size 5-9 should have 2-5 in all stats Feeder colony size 10-14 should have 3-6 in all stats Reason: This will help the AI and new players focus on 1 core per system and enough

3 Replies 19,705 Views

I agree alot of my build up is the same no matter the race I play. I watch videos and see sooo many players and even devs mess up planet build up. Key is to get your production and tech improvements in place with the mind for open spots for the wonders when you get the resources. Then you build districts around those improvements. My goal is the same as it was in GC3 level up the special improvements as high as I can get to get the best performance I can out of the building. Also to get the w

9 Replies 40,750 Views

OK something in V 0.81 triggered this error. To get Test to load I had to create an exception in my antivirus to get the game to load. I still can load live v 0.77b without the need for an exception.

28 Replies 26,177 Views

I went to play the new V 0.81 and when I tried to load the game after update I get this error now. I tried the following: 1. Verify files and relaunch game 2. reboot computer and relaunch game 3. Delete game, reinstall game, relaunch game 4. Delete game, rebooted, reinstall game, relaunch game Nothing has worked..... Have any ideas? <img src="https://cdn.stardock.us/forums/23/78/2378138/aa26be2d-4feb-4f38-8e16-0e2cff26699e

28 Replies 26,177 Views

Thanks for the feedback :0 I might have a lot to say add. That is just because I love this series and want it to be the best 4x game of all time. I know with the dev team you have that is an attainable goal. The game gets better every week....

15 Replies 6,764 Views

I will admit last night I played a single sector game. The AI jumped me before I had learned a single combat tech. They bum rushed me and I spent the next 50 turns teching up and while making crap ships to at least keep my core worlds and a few colony worlds. I ended up forcing them to give up. My ships drasticly changed over 50 turns and they made the same ships and not once tried to counter my design. I do fine it funny the AI build ships exactly how Derek did not want the players to do...

15 Replies 6,764 Views

There has not been tactical battles in any GC game what on earth made you think this one would? GC is about gobal game play not single battles. I have turns with 5-20 battles and those would take longer to play than like 20 turns. Also those 20 turns would have 5-10 battles as well.

29 Replies 90,433 Views

see trade resources that are on each planet. see planet special type see population like in moo2, would be bad ass if I could drag them around and drop them like I can in m002

69 Replies 110,189 Views

[quote who="Sedghammer" reply="31" id="3831760"] 1. Being able to see all colonizable planets, select a planet and choose colonize - a colonizer ship would be queued up from the nearest shipyard and would move to colonize said planet. [/quote] Can we have it instead send any idle colony ship? I do not want the AI to randomly pick the nearest shipyard and build a colony ship that might take 20+ turns and take a pop form a world I do not want a pop taken from. I always h

69 Replies 110,189 Views

4. I really miss the flavor text in GalCiv II. Now, there’s a reason this went away – GalCiv II was English only and in the world of translations, being so wordy is hard. But I miss it. This is what got me hooked on Gal Civ2... The AI... Was the only game I have every played (even out of GC3/4) that the AI was a challenge and would taunt and make fun of me. I set the dif level so high that I only won about half my games. The entire time the

13 Replies 105,405 Views

I really feel all ships have an xp value and that value listed on the ship so the player knows how much xp the ship is worth, like you did with Sins of the solar empire. Then when it comes to ships gaining xp, it should be all ships in the fleet get the base xp of the ship or ships divided by all ships in the fleet equally. So if I kill a fleet worth 500 xp and I have 5 ships in the fleet they all get 100. Where now most of all the xp goes to the carrier ships cause they do the most damage.&n

69 Replies 110,189 Views