hey i just had a bit of an idea. how bout overtime. so even though all your fact and res are at full capacity, if you want you should be able to get more out of them. so lets say they are at 100% capacity, to increace it to 105% you would have to double that amount for the 5%, and for the 10% increace you would need a 4 time increase in pay. I know if i was paid double or triple my wage i would gladly work 16 hour days, with washroom and lunch breaks for a while. Just a thought
zbiggie
well i stopped playing for a while since im getting myself a great gaming laptop, so need to sobber myself up, anyways back to the topic i know the evil races tend to have really good bonuses but i never see any good moral boost which i know for a fact would come in handy later in the game. something like; your militiary general came up with a great idea to bolster the peoples ambitions/support of war, by distroying one of the smaller colonies near the center of your region, and blami
yea i had that happen to me except it was a class26 which had it increase by 25% from trait to 32 and then anouther 24% to a 41%. After all my improvments it became a 51 or 57 cant remember but it was my manufacturing and research capitols by far the best planet in the game. then later in this map i was able to find anouther planet which ended up being a 47 after improvements. to bad i didnt look at the alliances the comp made and ended going to war wi
i love the galactic privaters, just cause i get to see people fighting me follow my cargo ships and not be able to do anything
To me this doesnt make any sence. If a base is within range how would it not be able to help your own ships its like", OH theres jonny and hes about to be blown to bits, lets send him som point-defence drones, oh no we cant i scanned his ship and he doesnt have any PD so how can we possibly help him .........." or even better "theres jonny and hes about to
I think there should be some way to correct bad spelling. Proposed is how it's spelled! ill propose you, how u like them apples
well then just kill them all wouldnt that be the prudent thing to do after you leave the councl
SC3 had bad design. From the 3D starmap to the uninspired (and crap) Crux ships to the 'wow the Ur-Quan went evil again, never saw that coming' to generally farting all over the story from SC2 - even getting the research wrong in places. thats what made it fun for me i loved how the 3d star map worked since it was more realistic, of course the
i have no idea how everyone does this i keep trying and i can never get anouther civ to trade all their tech or if they have the most advanced form of lasers they wont trade it even if i offer all my tech, money, influence, and planets(ships come free) they dont give it to me what is the deal with that.
i realy think your looking at this the wrong way. you should be looking at what is already done. 1. fleets = in a real sence are a carrier without the carrier so just build something that can carry 12 logistics worth of ships. with miniturization you would think you can carry more ships but instead of that you have less ships carring more weapons or give some kind of bonus due to them flying of the carrier. 2. plaets= are stationary carriers just give them 0 pop, some movement points(
maybe you pressed done instead of save and they all disapeared .........just an idea
this reminds me of another similiar issue through the UP that involves a planet, yet in the UP description theres no planet name. when i got the planet it had .5 bil pop and it was one of the 0pq planets beforehand. And after i exited the UP i had to go manualy to the planet to ad improvments so some people might just forget it because it
Hahahaha! I made a huge mistake like that in my 3rd campain... I think it was my third... I had cargo ships with weapons and armor on it, and they wheer dieing in one hit, and I'm like, WTF, THIS IS GAY! then I realized my mistake after going through about 30 ships... yea i did the same which really sucked cause i was being attacked and lost a
why dont you just download the collecters eddition with the patch, i ended up doing that which sucked but i still got the update , but i had to reinstall the collecters eddition content
the only time i have moral lower then 50% is when i have a planet that i have purposly have put 4 farms on and i dont have the room for entertainment or stock exchanges with means my moral will stay low. and i leave it be just to tax the bastards.
i know all of you whom have played SC2 will hate me for this but i found that SC3 was (at least for me) way better and had a better story line, maybe its me, maybe i should go to an instetution, maybe im gay(im not), but i know that after playing SC2 for about 3 hours i was beyond bored and gave up and now am waiting for SC timewrap(maybe itll be more enjoyable) and ill continue the endless search for a dl of SC3 <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 ALIGN="a
i hade this happen when im clicking on the mod guide, wiki, and one other i forget. the error report. hopefully it helps Server Error in '/' Application. -------------------------------------------------------------------------------- A time out occurred while waiting for memory resources to execute the query. Rerun the query. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for
i always take luck and it seems to work since ive had only two planets out of 5 games that were class 7+ that dont have a bonus tile and in one game i found two lucky rangers within a couple of turns of eachother, but havent finished that game
I had an event where a planet was PQ 0 and then after " volcanoes and storms" it became a PQ 8 a decent planet, the only problem was that the United Nations? had to vote on who gets it, the plus side of that was that i had close realations with everyone, and i had 45% of the vote which meant i got the planet. sadly no bonus squares.
well two things happen when loading a game 1. most if not all my planets loose a class level, im not sure if this affects the tile count because i dont remember but i know when i went to sleep at 3am and awoke at 1pm my highest class was a 24 with full upgrades, while i left i had one 25 2. the planet maps changes, not big but its a bit annoying looking at your planet and having all your buildings floating on water. either way its still better then any other game (not inclu
ive noticed this also, in every game i play with them they are always at war with one of their neighbours. and they attacked me ( my own fault, didnt have any military 2 years into the game) while i had close relations with them . they attacked me the other times because i had a random event where one of their embsadores get killed by a disgruntled employ and both time they dont want peace even after i build a battleship that can take on a fleet of their best ships. they only want peace when the
Please extend the right click = launch feature from the Info Square onto the GNN display. Please allow an option to deny previous user designs in new games (Or better yet, a screen where you can see all user designs and choose which ones will appear). i second that, its a bit annoying going into starbase screen everytime or hav
ive heard of people taxing up to 80% when they get the moral reasources and build the moral building, and i guess you can give yourself a moral trait
funniest developers on the planet earth i wouldnt say that, yes they are funny but if anyone plays or played fallout 1 or 2 then you know who is the funniest guys. i believe the ability was called jigalow and im not quoting but its description was ...you have done it all if it has a hole youve done it. now that was the funniest thing i have ev
well even though they were large is size maybe the comp saw that it would be taken out no problem because it was behind in teck or its armies were way to spread out to be able to mount a good defence