cnuguy09

cnuguy09

Joined Member # 2304624
1 Posts 3 Replies 42 Reputation

carrier craft would be a welcome addition, i'm tired of the game slowing to a crawl during a huge offensive due to 10 fleets of fighters on screen. either that or the ability to garrison tiny class ships (for example) in captial class vessels or on starbases, reducing the pain of having a starbase wasted because you had no ships in sector. even simpler: how about air superiority having more of an effect on planetary invasions? i don't have those fighters parked in orbit for my health

14 Replies 21,619 Views

what about carrier craft? that way instead of having several fleets of fighters converging on a target, have them garrison a carrier and add the carrier to a battlegroup, greatly reducing the number of ships on screen

6 Replies 4,771 Views

i think a little more fleshed out ground combat would be interesting, instead of loading a transport and hoping for the best, for instance the ability to select what sorts of units will invade. that and differnt coalitions of planets. so instead of everyone being in the united planets, evil races would have one group, neutrals another, and good their own.

14 Replies 21,619 Views

does anyone else think it would be a good idea, not to mention easier to be able to upgrade individual systems on a ship, rather than having to upgrade then entire ship, resulting in several ships bearing the same name, just with different "mark" notations? for instance you could just select an option to upgrade engines, select the new item, and easy as that, your ships are now upgraded with the new propulsion, with the appropriate costs of course. or just telling the ship yard to

3 Replies 4,572 Views