Instead of giving you a yes/no or choice question, the game should treat the issue the same as it treats auto moved ships that still have movement points left. This would also then allow the player to look around, check out resource screens, respond to survey completed questions, new colony founding events and invitations to go to war to war (hmmm, why is this memory game. why did I bother to buy a computer, if I can't look up things when answering diplomatic or trade requests).
Orange46
What this game needs is an in game proving ground, where you can simulate battles between ships that you create with your own techs and ships you have encountered in the game. Yes, a simulation within a simulation. I play a lot using random settings, so quite often some resources are set randomly at none, like anti-matter. This irks me, but I like randomness. In any case, this forces me to go with the resources that are available. So, based on prior a comment, do shields
If you don't click on surrendered colonies, the AI will turn over its planets to another race when it surrenders. In this game, the message said that they were turning over their planets to the Manti Cluster. But, instead, they went scorched earth (literally) and Mars and all of their colonies.
In v.8 and prior the AI sends out ships one at a time. To anyone who watches nature shows, this is a sure way to get eaten. The AI should establish rally points in enemy free areas close to their highly productive spaceports and send new ships there to form maximum fleets before heading out to conquer the universe.
[quote who="Litjan" reply="3" id="3844303"] Maybe you are supposed to dump your money into stuff like rushing things or buying more governors, etc. I am a frugal type and I somehow hate spending money on these things, though [e digicons];)[/e] [/quote] I used to be like that but in my last game when found myself at war with a civ rated over 2 times my military rating, I found myself using rush a lot. The nice thing about rushing is you can use it to build your
I have given up on this game as all conquered races are destroying their planets so waiting for a point victory is kind of tedious. Looking forward to the next version. Drat, now I have to do my taxes.
Unfortunately, I am having trouble getting my link to stick, but in the same game I uploaded the dead planet problem, more than once I have started an invasion with a troop ship and then added escorts on a later turn (like after they destroyed the shipyard) and the invasion stops and can't restart until the next turn. But, sometimes I could add a ship (especially troop ships) and the invasion would continue. I think it happens when the fleet automatically absorbs the troop ship. I wou
Why do invasions stop when defensive ships are added to the invading transport fleet? However, adding more transports doesn't seem to restart the invasion clock. Also, I have noted that enemy ships can take out my transport if it is the same hex of a fleet, but not part of that fleet.
I like the randomness of the tech choices. In real life, you don't have the advantage of knowing what future techs will work (cold fusion, alchemy) and won't work (relativity, paired particles - they will never work). To really mess things up and keep the spirit of this type of tech tree, don't tell us the names of the techs or what they do - just the color and what they might do and have techs that wind up doing nothing. But please, make me want to place shields a
In this link, all Arcean planets will become barron at the end of the turn when Area surrendors their planets to a friend (not me). Earth and Mars are 2 of the planets affected. Note also that in the data section, not all races are coming up.
Found the file. Now what?
Yes, but how do I send it? These instructions make no sense. To attach a file to your post, you need to be using the main 'New Post' or 'New Thread' page and not 'Quick Reply'. To use the main 'New Post' page, click the 'Post Reply' button in the relevant thread. On this p
So, the Arceans just ended their war with me and the Navigators and now all of their planets are Dead! The message said they were giving their planets to someone else, but I can't remember who, but instead they are all zeroes. Sure, I a Festron parasite , but still... All those citizens just killed - I needed to infest them. Previously, I defeated someone else and they turned over their planets to a far off civ intact. Maybe I should go back to fight to the death mode.
I have seen it also.
[quote who="slarjy" reply="4" id="3842385"] Quoting , quoting post The issue I have is that citizens of a particular race aren't diverse enough for it to be worth the effort to pick and choose occupations. You're always going to want to focus them all on one thing (farmer, worker, etc.) so the granularity is unnecessary. I ac
Another Random game and absolutely no asteroids in my universe. Last game, there was no off world elerium or anti matter. I continue to wish that there would be a random option for all but NONE.
Yes DivineWrath, I remember liking GC2's system. I can't remember if that was the square root system or if that came later, which was still OK, at least until offensive weapons got large. In linear vs square root, linear wins big after 2, especially if you round down.
My Festron Hunt can't build ship yards on any of their home worlds. I'm still in the early game (turn 42), but I don't see a tech and nothing in their description indicates why their home worlds are yardless. edit: ugh, they moved it to the top.
Defensive modules takes up the same amount of space as offensive modules but defense gets used up while offense does not. It's time to even the playing field. After any HPs are lost randomly remove the affect of one or more modules until the total number removed is equal to the integer calculated below (Original HP - Current HP) x (Original used Mass + # of upgr
I have hated rock/paper/scissors since it was first introduced years ago. People love the ship designing aspect of this series, but it is boring to me since defense has been almost pointless for many years. It makes sense to me that each defense works somewhat against everything, but works really well against something. Shields get worn down and need to be recharged. Point defenses obscure the target (chaff or jamming) or attack the projectile (missile, mostly, but kinetic once in a w
I haven't seen any small galaxies in beta, like we had in alpha. Are they gone or only available if you do one of the challengers? Paying to upgrade ships also seems to be gone, which is fine with me. Much more realistic. Moving citizens by colony ship, transport or any other manner (which I never figured out) to an existing colony seems also to be gone. (I made the mistake of settling a planet with a Yor. I never could get anyone else in there. Not even the AI could when I le
Can we have a new category for rules questions in this forum. I have been playing since alpha, and I know the rules have been changing, but I am clueless as to how combat and Persuade work in any version. At least the game now offers to help when you do some things for the first time, but combat negotiating trades doesn't seem to be one of them.
How do I get v0.60? I am stuck in 0.55.
Re the numerous freezing problems noted above during another player's turn - I think that sometimes diplomatic messages (or decisions, as someone above noted) cause the problem. In my case, I finally got the game to work when I contacted the AI (Iconia) whose turn it was and took an action (declare war). Then, the game proceeded. I went back and tried again, and this time saw a screen flash that immediately disappeared saying that the current player was complaining about my ships being in the
I am stuck on turn 333? (May 28 2313). I have gone back to several saves, but none will proceed after the Iconian Refuge notice shows up at the bottom right of the screen (player currently moving) (I am the Yor). Otherwise, bug free until this point. Next day, after a fresh start of my PC I tried again and made it