Yeah, I've been going nuts in my current game looking for this stuff. Of course, I *also* haven't found horses... My initial spawn point was near a Warg den (yay), but since I'm a Kingdom (Queendom?) I have no use for them. Pardian(sp?) has horses though, so I bought some off of them. Anyway, no sign of Elementium yet and I've conquered quite a large part of imperial territory. I want my legendary shields!
Aloriel
A bunch of these from yesterday and today. Didn't see this thread before now. My current game is also almost unplayable. It crashes every other turn. http://dl.dropbox.com/u/10507587/Elemental1_00-2010-08-23T16-11-38-231.zip http://dl.dropbox.com/u/10507587/Elemental1_00-2010-08-23T17-10-13-282.zip
Thanks for the link! I've downloaded it and will try it out. I feel a bit blind using it though. I suppose that will improve over time. One question though, why does Egalitarian actually cost anything? Is there a hidden bonus for it besides allowing female models for troops?
I find that a reload often allows me to recover the units in the city, and even lets me start building on the now invisible city. It's all there, just not visible. (This is in non-cloth map mode, BTW)
What if I like some of the traits of one kingdom, but also want some of the traits of another one? Couldn't we have a kingdom/empire creator like we do the Sovereign creator? You'd get X points to spend. Some advantages and some disadvantages would be available. Each of these would cost weighted amounts based on their qualities. What inspires this suggestion is that only one of the current Kingdoms is egalitarian. I get really tired of playing Tarth all the time... though my Tarthian
1. Dragon egg quest - The one where the dragon says she'll join you if you find her egg. I found her egg, brought it back to her. She said she would join us... no dragon. 2. Alnor's Armor - Might have the name slightly wrong. Completed the quest and got the armor, but my Sovereign can't wear it? I've also noticed she can't wear any of the cloaks either. 3. This latest game, several quests would generate their quest locations, but I couldn't interact with them at all. It was al
[quote who="Buladelu" reply="1" id="2710539"]3. Try Victoria 2, it comes out this friday but you can get demo right now.[/quote] Amen to that! I played the demo ALL yesterday... This summer is proving expensive. First SC2, then V2, Elemental, and Civ5?! I'm gonna go broke!
Good stuff SD! Wish some of that had been in during my last game. Those Dread Lords are nasty, and now I can keep mega events on with minors off and never see them again! No more Jagged Knife either! Yay!
Playing in the most recent beta (4) as the Altarians, I've noticed a few problems. I researched the entire terror star line, but when I try to trade it for some juicy terran tech, the terrans complain with "it seems silly to include terror star IV when you are already trading terror star V".... This would be fine except that terror stars require ALL 5 of the techs or they don't work. I really want my Terran allies to have terror stars (though I'd like something in return) because the Drengin hav
I have to agree with those who say that creativity should not affect techs on the tech victory line. I just finished a game as the altarians where we were still in the colony grab phase and I reached tech victory via +50% creativity. I got each of them in 20 turns or less, usually less than 10 turns. I mean, no one even had a military yet... that's how early in the game this was. Even if the terrans had sent a warship to me to keep me from winning, it wouldn't have gotten there in time. <br/
If you are a modder, couldn't you design components in the tech tree that have lesser effects than their regular counterparts? For example, have an economy module for a military base that gives +5% trade bonus instead of the usual +10%?
I had feared as much. Shouldn't the Jagged Knife event be off if minors = 0 then? It [i]is[/i] a minor, even though it is spawned by a mega event. It still has the same problems that minor races have (such as the ultra tech bug), and acts just like a minor in all ways.
Due to the bug where minors are given outstanding tech, I shut them off (e.g. 0 minor races). However, apparently, this wasn't enough to keep them out of my game. The jagged knife showed up. Since I greatly dislike the Jagged Knife, and especially dislike the bug, I reloaded from an autosave. However, if I understand correctly, the Jagged Knife are really not supposed to show up if minor races are off. As it stands, the ultra tech bug had already struck via the pirates. The pirate horde
Nope, not that. I've encountered that many times in GC2. No, this is new to TA. I'll be playing for a while and suddenly notice that my graphs have gone completely wonky. I'm yet to have time to play since I mentioned it... Holidays are sucking all my time. Something like this: (EDIT: ASCII art didn't quite work, pretend the '.' marks are blank spaces.) [font="courier new,courier,mono"]._. _ . _. _ ________ _. _. _[/font] Basically, the beginning of the chart loses cohes
It's not the immense galaxy. I ran an immense galaxy on my laptop (1GB RAM and a terrible video card) without problems. It got a little jerky after a few hours of play, but a simple restart of the game or the whole machine fixed it. Though, it could be that I was playing on immense with rare habitable planets...? *high fives the other girl gamer* ;) I followed almost your exact path to this game... MoO, MoO2, Galactic Imperium, MoO3 (Blargh!), GalCiv, and GalCiv2. :) I love 4X games
This sounds like a nice idea... but I doubt we'll see it in TA... maybe the next expansion.
The only jumble I've seen is in the power graphs. I really need to remember to screen shot it.... It seems somewhat random, lasts a few turns, then fixes itself.
And the Iconians... same version. I'm guessing it's just that they haven't set up the techs yet.
I discovered this morning that my anti-virus software automatic update forces an alt-tab. Upon clicking back into the game, I got nothing but a black screen after several minutes. System specs: Gateway laptop AMD Athlon 64 3000+ 1GB RAM ATI Radeon Xpress 200 w/ 64MB Windows XP Media Center Game runs fine except for coming back from alt-tab.
Aww... and here I was enjoying my shiny precursor libraries as the terrans. Those buildings are NICE! It's like an all in one research/influence/economy building... That should seriously give the Iconians an edge.
So far, I like it a lot. It really enhances the game play. I'm also having a blast creating ships with the new animations.
Ack... I usually have that active too. I got the crash once, but it seemed random (and I had forgotten to run SE prior to that session :( ). Guess I better recheck that option, huh?
My terror star worked fine, till I tried to destroy a star with it... ugh. You build it just like any other starbase, but you must start it AS a terror star. Once you have all 5 components installed (200bc per item), then you wait 10 turns for it to activate. Once active, it moves only 1 parsec per turn. It's completely unarmed, so guard it with a huuuuge fleet. Move it to a star and BOOM.
Yay! I can finally make ships that look like they have rotating sections for artificial gravity!
Blah, I posted this then noticed the sticky thread up top... I scanned for ever through the posts looking for it, but didn't see that sticky thread Sadly, I can't get that patch till SP2