Your suggestion has my total support. Especially since you can do multiple routes to each planet. Some of the routes you do early in the game to jumpstart your economy become obsolete as you expand your ability to reach new sectors.
scifi1950
Is there any way to cancel a trade route other than conquering the world?
Are you playing the Insiders 2.1 edition with the hotpatch they released on Monday around 2:25est? I had reported this over the weekend and Frogboy put a fix in.
Space Elevator Tech no longer unlocks Supply Ships. Wording needs to be updated.
Thanks for the advance heads up. Anything you do to make Custom Civs more realistic is a big plus. Please think about having someone work on adding features in my Reply #2. You have to start a new game, but this did work. I still got one of those background only pics. None of my Citizen pics have that background so I don't know where it's coming from. Just to be clear for anyone else trying to use this fix until the game is updated, you
Keep up the good work. I'm retired & I need important things like this to keep me busy so my wife doesn't think I'm goofing off [e digicons]XD[/e]
Text missing - no audio rendition of report either
Switched over to official 2.1 and it's doing the same thing. https://www.dropbox.com/scl/fi/k2ic8cuu7b1wvlsor70dv/Supernova-official-2.1.501311.1001.GC4Sav?rlkey=g2s1zcw7drtel0bxtk45l94g4&dl=0
There should be a way to rename leaders/citizens. There should also be a file we could replace for custom civs with a selection of names to be used with our custom Leaders/citizens.
Something in the 11/15 release has broken Custom Civ Leader/citizens names. Maybe something to do with the coding in this - Translation/Text Generic names made less human-y. See this post for details - https://forums.galc
One of the updates today totally nerfed Custom Civ Leader/citizen names (and some pictures too) - https://www.dropbox.com/scl/fi/a3c5sr91utl1cwj3chfod/Supernova-Insider-2.1.501311.3006.GC4Sav?rlkey=pcsawb0zuqyc8zivsibsy6zm3&dl=0 <img src="https://cdn.stardock.us/forums/18/60/1860429/890eaf82-bdec-41bb-bba6-8a0b070243fb.p
Censorship (under Totalitarianism) not working as described. Endless Emporium and Freemind Center negative side effects did not go to zero. Plus when adding Leader to Freemind Center, negative side effect continues to increase. <img src="https://cdn.stardock.us/forums/18/60/1860429/514761e0-3e02-4ad8-a873-b0584b885dd7.png" alt="" width
I put a * or ** in front of the name of my unique ships /fleets. That way when I sort by name they are always together at the top of the list.
Governor loyalty also impacts citizen approval. The higher the loyalty the bigger the impact.
[quote who="Jaia" reply="3" id="3908641"] If i had a setup like that and still got "lags" even super late game on large map, i'd be pissed. This game needs some good optimization, I feel. [/quote] Totally agree. I've also noticed the lag in the 2.01 Insiders version. Playing on largest galaxy setting, max everything, but only 8 AI civs.
Warning - the following content is a rant, and I make no apologies for it [e digicons]}:)[/e] Okay, do you have a Dev who loves crime? You finally gave us an easy mechanic to rid our Civ's of almost all crime by building Orbital Prisons on our colonies. Now suddenly in version 2.01 we can only build Orbital prisons on core worlds again. If a core world has a significant number of colonies feeding it, the 20% crime reduction of a core world Orbital prison is overwhel
Hidden text on any citizen orders with more than one line in early game.
That bad alignment on the bottom line has been reported many times. It seems to appear randomly and they can't figure out what causes it since it isn't permanently attached to any example we've given them.
[quote who="gypsy2299" reply="2" id="3906931"] Quoting scifi1950, reply 1 I said the same thing way back in the early beta. Seems it never got fixed [e digicons]*_*[/e] Or they never thought it needed fixed. [/quote] Well, they were wrong - a shipload of slaves doe not a constructor ma
I have developed a work around for the lack of custom Citizen Portraits. I create a new Civ based on the one I created and look for a new leader portrait. I save the new Civ with the new leader portrait. I then go into The MyGames/GalViv4/Factions folder, copy the new leader portrait from the Portraits folder into the Citizen Portraits folder. Then I go back into the game, open my custom Civ under Edit, open Abilities, select Citizen/Portraits and add any new portraits
[quote who="lordduzi" reply="2" id="3906878"] Part of my thought process includes people who don't speak English as a first language. The voice over can give them a good idea how to say things while reading the text. [/quote] A very nice sentiment, but when all is said & done this is a game whose raison d'etre is to entertain, not be used as a learning tool.
I actually kind of like that they don't exactly synch up. Think of it as a verbal report from someone who has seen the written report but wasn't allowed to make a copy [e digicons]}:)[/e]
I said the same thing way back in the early beta. Seems it never got fixed [e digicons]*_*[/e]
You'll only be able to play medium size universes with fewer AI Civs and maybe not highest video settings, but the game should play. The 8GB of RAM and 4 cores is going to make the game performance much less than optimal. The game software is written to take advantage of multiple cores to run AI and other tasks in the background while you're thinking at human speed on your turn [e digicons]}:)[/e]
Current game Supernova Insiders 2.00.500247 - confirmed that when you discover a second special upgrade you lose the 1st one if if it's still in your inventory. This is just plain silly. Why would the 1st one disappear just because you found another. They should stack and wait for you to pick the best time to use them. And then my suggestion about showing count would be useful. Please fix this ASAP. Good artifacts are hard enough to find with all the new on