scifi1950

scifi1950

Joined Last seen Member # 1860429
136 Posts 651 Replies 4,995 Reputation

I've played many games, including my current one (2.4.578621 Insiders w Custom Civ), where I've had way more than 9 colonies, and I never knew this challenge existed, so I'd have to agree it's not unlocking [e digicons]}:)[/e]

6 Replies 22,131 Views

Just as a footnote - I don't know if this is still true, but at least 1 of the ships from a Culture pick shows up on the Commander tab went you get it. I always get the "Enforcer". One time I didn't like the commander and tried to replace them using the method DCvsMarvel outlined. This was many version ago and I haven't tried to do this since. It took away the ship as well as the Commander. Of course there was no way to get the ship back. As a rule I always save

7 Replies 29,113 Views

No special instructions. Just attack Orestes II. Was able to get same result when exiting game, and reloading file. https://www.dropbox.com/scl/fi/thh5532hqpy4wmcw6xoar/Supernova-Insider-2.31.576822.1024_Leroxia.GC4Sav?rlkey=4sbosfwkuqw6kiz7dk6v2angz&dl=0 Not a vanilla game. Have a couple of Mods loa

4 Replies 3,020 Views

I conquered a Leroxian core world. However it showed I was invading the Alpha Pride (my Civ name) with my Logo. Any suggestions where this is coming from and how to fix?

4 Replies 3,020 Views

I was having issues with my old rig, the CPU kept getting stuck at .8GHz, so I figured that was causing any speed issues I was having. Got a new rig for my birthday - i7-13700KF 3.40 GHz (runs @ 5.40 GHz), 16 cores, 32GB DDR5, 1TB NVMe SSD, RTX 4070Ti w/12GB GDDR6x, LG32QHD monitor w/ 165Hz refresh rate &1ms MBR., and the game runs like greased lighting.

7 Replies 14,908 Views

You need to send out Flag Ships to survey more Anomaly's. Eventually you'll find the missing parts to a Prototype called The Retribution that you can build in one of your shipyards. I'm not positive, but I think the Anomaly type "Space Junk" are the ones you want to concentrate on. Just remember that the Prototype Flagships you get from the Commanders tab (and special events like this) are very vulnerable (they get attacked first in combat), and once you lose one you can't g

1 Replies 12,420 Views

I finally got RammaStardock to agree & report this so hopefully it will be fixed in a future update. https://forums.galciv4.com/525327/23-insider---question-independence-ideology-mechanic

1 Replies 19,876 Views

I've reported this before, but Cultural Trait "Censorship" is still not working correctly. Factions are supposed to have no negative side effects, but as you can see "Endless Emporium" and "Freemind Center" still have negative effects for my custom Civ. <img src="https://cdn.stardock.us/forums/18/60/1860429/8469a71c-8109-4417-938a-70ad4d6709

1 Replies 1,569 Views

[quote who="RammaStardock" reply="4" id="3918495"] A bit late on this one, but wanted to let you know its been reported because gameplay wise that definitely feels out of place. [/quote] Glad you agree. Please use some of your awesome influence to make this happen [e digicons]:w00t:[/e]

6 Replies 11,637 Views

[quote who="Jaia" reply="2" id="3918069"] More independent colony means they supply less to core worlds, so there is logic here. However, having a negative trait in cultural progression is questionable, since that is the only instance afaik. [/quote] I agree the statement is logical in context, but as you say it's the only Culture choice that has a negative outcome so that make it feel wrong. The point I was really trying to make is that the change that's listed abov

4 Replies 28,444 Views