[quote who="DrJBHL" reply="7" id="3935099"] Quoting scifi1950, reply 6 When I right click the icon in my tray it says "OneDrive is not connected". Does that not handle this issue? Hi scifi1950. To answer, not really as when you sign into your MS account (assuming you have one) or onto Mi
scifi1950
When I right click the icon in my tray it says "OneDrive is not connected". Does that not handle this issue?
Did you try rerolling a few times? I'm not getting anything like that. My settings are different but similar. I've actually seen results similar to yours in previous versions, but they were rare & didn't repeat with rolling new maps. <img src="https://cdn.stardock.us/forums/18/60/1860429/23b30af9-6426-44c5-b83e-4bc1bf56bfa7
"Updated Event that Mentions "Vast" Antimatter to Give 10 Antimatter. " Thank you for finally fixing this one. It was soooo annoying.
I totally agree with this request.
Reload saved game & be more careful [e digicons]}:)[/e] Once a Commander or Prototype ship goes into the black it can't come back.
This faction was conquered by their home CIV and turned everything over to me, their only friend (always be friendly with the very weak Civs [e digicons]}:)[/e] ). I don't think your mission/event counter takes that change into account. This mission/event should have terminated.
Strange, haven't seen this in any of the recent versions & I play every day.
[quote who="Bamdorf" reply="17" id="3931170"] I think the survey ship availability is just about right. Managing them, however, can get a bit tedious. Need more ways to quickly identify where your survey ships are. [/quote] Here's the workaround that I use. Add an "*" (or any non-alpha character of your choice) to the front of the name of your flagship. Then sort your ships by name & all the flagships will appear at the top of th
I think the "of" needs to be removed. IMHO these "statement" situation reports are not all that useful in making gameplay more interesting and should be upgraded to decision screens when you get a chance. f
No problem gypsy. You got me thinking about how to pinpoint issue. All's well that ends well [e digicons]:thumbsup:[/e]
I copied my original Custom Civ and made them a Silicon race. Techs were there. Switched them back to Synthetic and no go. Tried all the other races and techs appeared. So the answer seems to be that you cannot use the Cybernetic ability on a Synthetic race. I guess this makes sense when I think about it. Synthetic races are robotic, so Cybernetics would be redundant.
Finally got it to work. Downloaded a silicon race from the Workshop and added the Cybernetic ability. The techs were there.
gypsy2299 - Tried your suggestion, but it didn't work. Tried changing to Engineers, and those techs showed up. Switched back to Cybernetics and they didn't show up. I tried switching abilities so that Cybernetics was in the 1st ability slot - no change. I tried uninstalling and reinstalling game - no change. I tried turning off Mods - no change. I tried turning off Warlords - no change. I tried creating a new custom civ by copyin
Is the Cybernetic Civ Ability still not functional? I'm playing a custom Synthetic Civ with that ability but don't see access to the 3 Techs it's supposed to unlock.
Be careful how you use that wormhole generator. I used it to breakup a siege of a planet I couldn't get to before the enemy fleet conquered it so I could save a colony transport stationed there. The attacking fleet was sent to god knows where just fine, but the game insisted that the planet was still under siege and still wouldn't let my transport ship leave. I couldn't free it when my relief fleet arrived either since there was no enemy fleet to defeat. That planet wa
[quote who="RammaStardock" reply="3" id="3928953"] Quoting gypsy2299, reply 2 Quoting RammaStardock, reply 1 I think that would be a good QOL feature, and we are looking at more things like that to improve player experience, ill pass it along
The new detailed Trade Routes screen is very nice. Could you please add the ability to cancel a trade route. As we expand our ability to travel farther and find new worlds, it would be nice to open more lucrative trade routes, but we're stuck with the older ones.
Is there somewhere to see where my transports are going? Not on transport screen on planets. No info when I click on individual transport. If there isn't something I'm missing it would be very helpful to have something like the updated Trade Route Breakdown screen you implemented.
Game keeps getting better and better.
I've asked for this before. Could you please give us the ability to use the mouse wheel or */- arrows to change # of items to buy/sell in the Galactic Bazaar like we can do when we're making a trade with an AI Civ. Early game isn't too bad if you're only buying or selling under 10, but having to do 50 or more mouse clicks later in the game when making large tranactions it is a real pain. <img src="https://cdn.stardock.us/forums/18/60/1860429/1008191e-5996-4e51-af9b-94005d2
[quote who="mokus5679" reply="5" id="3925689"] Thank you very much for your response plus screenshots. I found out that Terain are not a good race for economy since their best economic improvement is shopping center which is only tire II. I found out that Iridium are excel in economy so I consider them later if I want to get the advantage of economy. [/quote] Glad to be of some help [e digicons]B)[/e] Spoiler Alert - Just remember - Money can't b
Found an old Gal Civ III Crusade save in my Dropbox folder. I'm on turn 92 and my Civ Capital is producing 129 gross income (119 net). Here are a couple of screenshots. Also, Starbases in Gal Civ III give a 30% bonus with the Promenade module, so they're definitely worth building. Note: I'm not really trying to make this my wealt
mokus5679 - see post below for Gal Civ III info.
I totally apologize. I just noticed that you posted this under Gal Civ III. My response is for Gal Civ IV. Haven't played Gal Civ III for a long time. Yes, I absolutely do. I can usually get at least 1 planet up over 300. Here are some of the things I do (in no particular order) to boost planet income. Find a planet with high base income and at least 28 tiles to be you Income generating core world. (in this case I took over a planet thru cu