Keep'm coming [e digicons]}:)[/e]
scifi1950
Try looking in C:\ProgramData\Stardock\Galactic Civilization IV , there should be a zip folder called SDCrash. This has all the files Stardock usually asks for. You'll need to use Dropbox or something similar so that you can send them a secure link. You can't just post the folder in the Forum. Discord might have an easier way of posting. It's free to join using the link on the Main Menu page.
This was the first time I ever got this order. Can someone explain what this is linked to that it took me 257 turns to get it? Shouldn't there be some wording defining exactly what we'll get?
[quote who="SchismNavigator" reply="7" id="3836826"] My takeaway here is that we need to give players more breathing room on policies before choosing them. Leaving blank open policy spots should give you room to decide what kind of civ you're building. [/quote] You nailed it.
Frogboy responded to the issue in this post - https://forums.galciv4.com/510018/crashing-and-crashing-and-crashing-some-more You've pretty much answered his questions so maybe you could copy your post over there. They're trying to see if there's a common denominator between people with crash issues [e digicons]:digichet:[/e]
RAM=16 GB # Sectors=several, Starting sector=Huge, Abundant everything, Recommended System=12GB 4 CPU cores AI Opponents=11 Unfortunately my good gaming rig with 32GB and better graphics card is in the shop with a wonky MB or I'd be maxxing the settings out.
I've found that if I turn down the deal offered I can almost always negotiate a more favorable deal. However I only deal with Civs below me because the AI always wants more Techs than they give, but they'll give me tons of credits to finance my rushes [e digicons]}:)[/e]
I have gotten 2 crashes in the last 2 hours. It seemed very stable up until then. I'm on turn 200. I can restart the game from last save or auto-save no problem & the game goes on past point of crash with no issues. Windows 10 Home, version 10.0.19042, English Intel core i7-2600 @3.4 GHz, 4 cores NVIDIA GTX 750Ti, driver version 30.0.15.1123 I do have a debug err file in My Games\GalCiv IV from my last crash. Here's the D
[quote who="scifi1950" reply="16" id="3836731"] Quoting aerez4546, reply 15 Yeah the governor loyalty mechanics are pretty confusing at the moment. One thing I THINK I noticed, is that the loyalty penalty for assigning a leader as governor is less if they have stats that effect planetary governing. Like if they have a litt
[quote who="aerez4546" reply="15" id="3836725"] Yeah the governor loyalty mechanics are pretty confusing at the moment. One thing I THINK I noticed, is that the loyalty penalty for assigning a leader as governor is less if they have stats that effect planetary governing. Like if they have a little icon on their pic that says "+10% food as governor" or one that says "+10% manufacturing and +10% pollution as governor". If they have those little icons that effect planet governing stats, I t
[quote who="Commander4X" reply="13" id="3836706"] - Loyalty: maybe add something like this to the tooltip: Most Leaders do not like to have too much work - e.q. governing a Core World. This -20 loyalty would hit new players hard w/o a warning [/quote] I agree. I also think -20 loyalty is a little too steep. I know you can add 10 back if you have enough Harmony crystals, but it makes marginal leaders (those with a starting loyalty of 50 or less), totally use
That's odd that you're still having crash issues. I'm on turn 120 & good so far. Sounds like you might have a conflict somewhere. Do you have other programs open?
World text just a little out of synch - that world will never even feed itself! Don't think I've ever seen a more useless planet - all zero's.
[quote who="SeiKo75" reply="13" id="3836675"] I have two actually... 0.77.276618 and 0.77a.277398. The last one is a test edition. [/quote] You need to play the Test version 0.77a.277398. It is the more stable version with all the updates Brad listed. It's the one they would like us to Beta test now.
Personally, I think that positive choices having a cost (negative), make the game more interesting strategically. You really have to understand what you're doing to your economy/manufacturing if you take all the research perks, but isn't that how real life works? I agree that it would make more sense to allow us to hold open policy spots until we're ready to fill them. Filling Factions isn't mandatory, and we can recruit leaders without assigning them if we want to hold th
Well, there is an upgrade that lets the survey ship increase the speed of "all" ships in fleet by 1, slipstream accelerator I think,, so that's still useful. I'll be bummed if they don't let us upgrade all ships. I thought there was going to be available upgrade slots that we could see based on base size of ship. Hopefully since they didn't implemented it for this update, that's why the non-survey ships still don't upgrade.
Still not able to upgrade anything but survey ships. I thought this was going to be fixed. Is this a permanent change now?
The problem with the Nanite Transmitter not spawning an Overlord ship is fixed in this update.
0.77a is out in test
Having an executive order that allows the player to target a specific tech in the library would let you keep the current mechanic but give some control ([e digicons]}:)[/e] ) back to the player. In case you haven't guessed, I really like the new "Executive Order" feature [e digicons]B)[/e]
I gave up reporting this one 2 versions ago [e digicons]}:)[/e] 13th does show up as 13rd. I agree, they hooked an algorithim to trailing digit, which works for every number except these three.
Can't wait. Some really neat changes to try out in next iteration. Game seems to be really shaping up!
How about adding an Executive Order like the generic "advance research by x points" but one which let you actually pick a specific technology from the Tech Tree to start researching? Fits into present scope - no new mechanic needed.
Starbase relic upgrades no longer rely on exotic resources but instead require Promethion to upgrade. Starbase military enhancements no longer rely on exotic resources but now require Durantium instead. Starbase factory enhnacements no longer require exotic resources but instead use Durantium. Starbase lab modules no longer require exotic resources but instead use Promethion. Sta
[quote who="gypsy2299" reply="4" id="3835811"] Quoting gypsy2299, reply 3 And yes, I have run into posters that have stated I have more posts than you, so I know more, when a look at their posts most were "I agree".😎 <b