'Faster animated movement, without teleporting to the target hex. I still want to see the path traversed.'
I would like this too. Maybe you could just slow down the 'Fast Move' a bit? I would think that would be an easy change.
As it works now I never use the 'Fast move' as I don't like the 'teleport' effect.
I don't use the 'Fast Move' either for the exact same reason as you.
I wonder if anybody uses it?
I suspect 'Fast Move' was something that was put in a long time ago, which I doubt anybody uses...
and was never meaningfully implemented as nobody fussed enough about it.