And I got the Warforged faction building without having a warforged faction...
In general the Yor seem a bit iffy. I am missing the planetary generator which is an odd choice for a production focused faction, especially when they reduced the number of colony unique manufacturing facilities.
Apparently organics are also better at terraforming their planets as you only get one possible extra tile. Yeah building yourself and theoretically being able to readjust your body apparently does nothing for claiming new lands.
Also not having access to +growth sucks. Everyone else is an organic after all and conquering other factions means they grow slower. I also liked building the hospitals for bonus pops around my capital. Can't do that, so my planets have less population. I wouldn't mind trading for the techs which would fit, as my dudes certainly aren't experts in farming, they are even on offer but I can buy them but not use them.
And having to build your robots eats a lot of time, too much IMO.
What's with all the randomness btw? The Yor have two buildings that spawn stuff all over the place and apparently there's a new event which spawns a new improvement randomly (which is so fun when it places it right in a tile with only one neighboring tile). And the new event also spawns stuff all over the place. With all the randomness your starting planet can be screwed right from the start and only results in: "Yeah, that game goes into the garbage bin."