Genius AI buffs increased from 20% to 25%.
AI will look further out to determine threats.
AI is much better at declaring wars in response to threatening player behavior.
AI is better at colonizing planets in general.
Fixed the issue where AI was building too many fighters and not enough other classes
Pirates are now somewhat more aggressive at normal and higher level
Pirates will attack planets (at normal and higher levels)
AI is better at protecting its capital world when it detects threats.
AI is more intelligent at selecting targets.
Ai does not look for resources for non-mining Starbases.
Peaceful civilizations don't care about shared borders.
Central Authority Offices now provide a 20% colony decay bonus
Orbital Academy is now a Civilization Achievement
The Defense Sabotage Module has been fixed to apply correctly to planetary defenses.
Improvements on planets without governors now do not cost Maintenance but also don't grant any bonuses.
Changed research bonus from using cosmic eye near a colony but failing the steal roll from a flat 30 to 25% of the research cost of the current tech.
Orbital upgrades can no longer be destroyed if doing so would reduce the number of upgrade slots on the colony.
Orbital Academy's description has been updated to provide more information.
Orbitals that provide little to no benefit for colonies are now removed.
Recruiting Station, Colonization Center, And Orbital Prison are now only buildable on Core Worlds.
Industrial Center cost was reduced from 25 to 20, and the Manufacturing bonus increased from 5% to 10%
The "Xeno Anthropology Center" now requires the Xeno Anthropology technology that is part of the Intuitive ability.
Hatcheries Tech Icon and colors have been updated to be consistent with growth techs.
Lossless mining tech now provides a proper production Yield bonus.
Coordinated Travel tech now works as designed, and its tooltip has been updated to explain better how it works.
Freighters can now be designed after the Universal Translator has been unlocked.
You can no longer research Technological Singularity multiple times.
"Consensus Maker" Tech is now reliably unlocked by the Sanctuary trait.
"Domestic Policy Doctrine" is now unlocked with the Bureaucrats ability.
"Colonial Governance" technology is now unlocked by the Bureaucrats ability.
"Xeno Anthropology" tech is now unlocked by Intuitive ability.
"Starship Refits" now gives a +25% bonus to moves when a ship is in its ZOC.
"Starship Refits" tech moved to only require Orbital Assembly instead of Cruisers to ensure it's available earlier.
Tech inflation multiplier reduced from 2.5% per tech to 2.0% per tech for better pacing.
Fixed achievements that weren't triggering correctly
Prevent "Persuasive" exploits on the Trade screen with the choice.
Asteroid bases can now be manually set without reverting to the nearest core world each turn. Once the owner is changed for any reason, or if the mining base is destroyed, it reverts to attaching to the nearest core world until manually set again.
Loyalty Ability now grants 10 Culture Points instead of 1 when a command ship is made.
Stars no longer block planet colonization because they are too close to one another.
Rebellion Points required for a colony to flip increased so that planets take somewhat longer to culture flip.
The maximum number of rebelling points added per turn is reduced from 6 to 5.
Reduced space monster count
Adjusting to default max players makes the count feel more in line with what fits well.
Auto-explore is no longer predictable in which direction it will pick to explore, which should make them explore a lot more efficiently (Hat tip to Beric01)
Removed the penalty for firing governors.
The "Turns to Survey" increased from 3 to 4 to reduce popup spam.
There is a slight balance pass on Prestige victory to make it slightly easier on medium and more enormous maps.
Print money control cost was reduced from 60 to 45, and the cooldown increased from 15 to 18 turns.
The time for a planet to culture flip slightly increased.
Pirate spawning on common increased from 2.4% to 3.0%
Generic citizens now have lower expectations (i.e., easier to please) than specialists.
Cleaned up flavor text for Cosmic Containment – "Mitosis Executive Order."
Undesired "Xeno Biology" wording has been removed from the description of its Research screen infocards
The name and description of techs in Tech Navigator are now consistent between the card and tooltip.
Removed garbage characters from the Colonize Hotspot/Galactapedia
The default language now matches both the Steam and Epic platform languages.
Polish AI Text Generation now works as designed
Intro movies now have subtitles for non-English languages
Language code fixes for Chinese, Italian, Spanish, Russian and Korean
Fixed translation issues with Italian
Updated spacing displayed after colons for Chinese
Fixed numerous typos
German text updates part 1.
Updated the Description of Federation Government
Fixed a problem that caused the wrong voice-over language to play
Spanish language improvements.
Description of the robot servant changed to reference a core world instead of a colony.
Clean up sizing and layout of the stats and colonies list entries.
UI has been updated on stats, and colonies list entries to better accommodate for sizing and layout.
Advisor text entries can be wrapped without clipping.
Rename Ship dialog now has an icon.
The player can now correctly use the scroll bar on the Civilization Screen in all resolutions.
Updated Weapon tooltip Infocard to properly report mass. Resolves confusion where players could add weapons (e.g., Railguns) even though it appeared that the mass limits weren't being exceeded.
UI was adjusted to accommodate longer names on the Custom Civilization Screen.
Current tech being researched is no longer removed from research queues when a tech trade is made.
Ship design template thumbnails now show the correct ships.
Civilization Capital tooltip now displays in the planet UI.
Players can now scroll through text in the Research window.
Influence Growth on Starbase Infocard now displays the correct tooltip instead of the Gross income tooltip.
Custom Civs screen:
Reset small portrait tabs to avoid having strange behavior with checkmarks and removing citizen info.
Hid the "Browse" button on screens where it isn't usable.
Replace failed to generate text with default text when a response fails when creating custom civilization.
There are now two Civilization Abilities dropdowns on the abilities tab on the custom screen/
Civilization Abilities dropdowns are sorted alphabetically.
Added a new "Your Civilization" tab to the Data Bank Window, showing information related to Your Civilization
Add game options for showing movie subtitles.
Ensure the Distance and Estimated Travel Time (when selecting a ship and holding the CONTROL key) are correct.
Update the Crisis startup window with text and descriptions in a list box and description auto-size.
Increased size of the Anomaly tooltip to better accommodate longer text.
Fixed font color for Anomaly window.
Fix text sizing and clipping on multiple screens.
Ensured Fleet tooltip positions "Hold shift to lock tooltip" in the correct location.
Top-aligned Inline icons are no longer cropped.
Resetting defaults in Galaxy settings no longer resets the player's race to Terran.
Animations are now stopped whenever the diplomacy screen is closed.
The In-Game Menu logo is now silver instead of gold.
Added Tooltips for Biology, Cultural Affinity, Behaviors, and Planet Type in the Civ Creation Screen
Fixed text overlap and clipping on the Bazaar and Recruit/Minister cards.
Fixed rendering and resizing issues on event popups.
Filtering has been fixed on the Executive Order popup button.
Update the Medium UI prestige bar to scale correctly.
Enable Free Form Design by default.
Slightly bigger font sizes with corresponding screen tweaks.
Add planet class tooltip to the planet infocard.
Add a background to the custom civ progress bar
Added a tooltip when hovering over a civilization on the databank or in the civilization faction power list.