Even if your target planet has no phase gate, the ships will still use phase gate shortcuts to save travelling time if they can
Hope this helps!
-- Retro
From https://forums.stardock.com/175534
Basically, trade routes rates are based on the longest single direct route, including trips through wormholes and through other star systems. The game automatically calculates the longest route (without loopholes), then applies, it looks like, .1 credit/s per "planet" the route passes through (so this includes asteroid belts, wormholes and stars, etc, that are not even occupied by a controlled mineral processor, so long as it is not broken up by hostile or non-trade pact agreeing empires).
After this is calculated, every planet with a Trade port will have that figure, even planets that aren't on the path itself (and you can see that path by hovering your mouse cursor over the your Credit amount in the Resource bar (top right of the screen, in case someone didn't realize that)).
So, if you have a long trade route that covers 20 "planets" then your trade value is 2 credits/s. If you have 40 planets total, you have a total trade income of 80 credits/s, which, most likely, will actually exceed your tax income
By creating a shorter route via the Phase Gate, will the "longest single direct route" of the the trade income computation be affected? Will the setting up of Phase gate reduce Income?
Do phase gates work between star systems?
I have noticed that the ships will not always use a newly built stabaliser for a little while. Not sure why this is. Something in the game isn't updating immediately to host the new shortest route....
No. Believe me I tried for a long time. It does not work
Samurye. ![]()
Think it woudl be possible to mod them into something that would work cross solar systems?
I don't know. That would ROCK! Why don't we find out if anyone can do that?
Samurye. ![]()
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