I finally got it to run w/ my monitor (Samsung 213T)!
The following are UI issues related to playability:
Bug: The context help is spastic in several places (e.g., Buttons on bottom of main screen). Instead of appearing based on cursor location (after a delay), one has to position the cursor and then move it around on the control.
Ship Design: needs info on individual components (e.g., engine speed). Also needs info on required itemes (e.g., life support for colony ships)
Map Navigation: needs at least one level of zoom for main map (e.g., can't see all anomolies in range of ship w/o scrolling).
All screens w/ green controls (specifically scroll bars and check boxes). These are almost invisible against background. I don't think it is my driver; everything else is fine except...
Mini-map: doesn't identify resources except with a slight contrast that is virtually invisible. Needs the old '+' from GC I with good contrast.
Mini-map: needs zoom as in GC I.
Mini-map: a nice improvement over GC I would be a view where explored stars are color-coded for the maxim PQ.
Colony Management Window: needs for entries displayed for build queue. (I would recommend a separate pop-up dialog for the queue.)
Research Window. Navigation of matrix is just awful. Despearately needs scroll bars.
Research Window. Need RPs needed for each development in the matrix.
Domestic Policy Window. Should have total BCs available w/ net turn income. (I know it is in the lower left, but some redundancy is good for playability.)
On the upside:
I like the startup Windows.
I like the Civ Manager's Planetary Details listing.
Overall, I think the look & feel is better than GC I.