The game has been crashing for me regularly. It doesn't typically happen early in a game, but I start getting more advanced and the crashes will come. This debug below was when I tried to load a saved game that started crashing on me in between turns.
Debug Message: Current Time UTC: 07-26-2025 03:10
Debug Message: Version 3.01, Build #76, last updated on: 07-25-2025 14:52
Debug Message: Product Version 76.1.31.1
Debug Message: ExecutableSize: 42215496 B, (41226 KB)
Debug Message: Steam Build
Debug Message: Working Directory: c:\program files (x86)\steam\steamapps\common\Galactic Civilizations IV
DebugMessage: Memory at startup:
AppMemory: 444416000 bytes
MemoryLoad: 31 percent
TotalPhysicalMemory: 34064084992 bytes
AvailablePhysicalMemory: 23208656896 bytes
TotalPageFile: 36211568640 bytes
AvailablePageFile: 23125368832 bytes
TotalVirtualMemory: 140737488224256 bytes
AvailableVirtualMemory: 140732407664640 bytes
AvailableExtendedVirtualMemory: 0 bytes
Debug Message: Attempting to Login to Steam.
Debug Message: Successful Login to Steam.
Debug Message: LANGUAGE: Matched language id 0
Debug Message: LANGUAGE: Setting language to 0
Debug Message: Initializing DLC status. Online: 1
Debug Message: Supernova Owned: 1 Installed 1 Enabled by default: 1
Debug Message: TalesOfTheArnor Owned: 1 Installed 1 Enabled by default: 1
Debug Message: TalesOfCentauron Owned: 1 Installed 1 Enabled by default: 1
Debug Message: MegaStructures Owned: 1 Installed 1 Enabled by default: 1
Debug Message: SpeciesPack Owned: 1 Installed 1 Enabled by default: 1
Debug Message: Warlords Owned: 1 Installed 1 Enabled by default: 1
Debug Message: Finished initializing DLC status
Debug Message: Personal folder located at C:\Users\jaben\Documents
Debug Message: Initializing data directories
Debug Message: Checking if data bins needs to be rebuilt.
Debug Message: Loading options binary
Debug Message: Initialize Prefs
Debug Message: Attempting to login using persistent auth.
Debug Message: EOS SDK Log Message: No existing persistent auth credentials were found for automatic login.
Debug Message: [EOS SDK] Login Failed - Error Code: EOS_InvalidAuth
Debug Message: Disabling persisent auth. User will need to login manually.
Debug Message: EOS SDK Log Message: No existing persistent auth credentials were found for automatic login.
Debug Message: Enhanced AA Upscale Factor: 1.00
Debug Message: Checking data binaries
Debug Message: DataCompiler job time: 0.000000
Debug Message: Loading core binary
Debug Message: Setting data for assets
Debug Message: Setting core data
Debug Message: Loading particles binary
Debug Message: Setting particle data
Debug Message: Registering types
Debug Message: Activation successful.
Debug Message: Checking virtual memory
Debug Message: Initializing event center
Debug Message: Checking for valid working directory
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: InitializeResources.
Debug Message: Initializing Shell
Debug Message: Setting UI Size: Requested: Small Actual: Small
Debug Message: Initializing Fonts
Debug Message: RegisterFont: Font with file: Stardock-Orbitron-Extended-Bold.ttf, face index: 0, size 13 ALREADY registered, ID of -376726082 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-Orbitron-Extended-Bold.ttf, face index: 0, size 18 ALREADY registered, ID of 425319469 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-Orbitron-Extended-Bold.ttf, face index: 0, size 15 ALREADY registered, ID of -2040482953 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-Orbitron-Extended-Bold.ttf, face index: 0, size 15 ALREADY registered, ID of -296329334 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-Orbitron-Extended-Bold.ttf, face index: 0, size 13 ALREADY registered, ID of 337940263 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-Orbitron-Extended-Bold.ttf, face index: 0, size 12 ALREADY registered, ID of 228661437 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-Orbitron-Extended-Bold.ttf, face index: 0, size 11 ALREADY registered, ID of 433079400 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-SemiBold.ttf, face index: 0, size 12 ALREADY registered, ID of -1678932481 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-Medium.ttf, face index: 0, size 18 ALREADY registered, ID of -259799342 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-Medium.ttf, face index: 0, size 15 ALREADY registered, ID of -505165488 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-Medium.ttf, face index: 0, size 15 ALREADY registered, ID of 1938819739 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-SemiBold.ttf, face index: 0, size 15 ALREADY registered, ID of -379049563 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-SemiBold.ttf, face index: 0, size 13 ALREADY registered, ID of 341833758 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-SemiBold.ttf, face index: 0, size 13 ALREADY registered, ID of -1576530948 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-SemiBold.ttf, face index: 0, size 13 ALREADY registered, ID of -1488040485 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-SemiBold.ttf, face index: 0, size 12 ALREADY registered, ID of -2052128182 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-SemiBold.ttf, face index: 0, size 12 ALREADY registered, ID of 916310503 with same properties will not be registered separately.
Debug Message: RegisterFont: Font with file: Stardock-BaiJamjuree-Extended-SemiBold.ttf, face index: 0, size 13 ALREADY registered, ID of 1086650518 with same properties will not be registered separately.
Debug Message: Initializing Fonts - complete
Debug Message: Initializing Direct3D
DebugMessage: Particle Engine Created.
Debug Message: Adding DXSAS clean up function
Debug Message: Initializing device
Debug Message: DrawManager InitializeDevice
Debug Message: Creating renderer
Debug Message: Initializing Direct3D 11 Renderer
Debug Message: Creating FBX animation core
Debug Message: Enumerating device settings
Debug Message: CD3D11RendererSettings::Enumerate: Preferred adapter is 0
Debug Message: CD3D11RendererSettings::Enumerate: Creating DXGI 1.1 factory
Debug Message: CD3D11RendererSettings::Enumerate: Enumerating adapters
Debug Message: CD3D11RendererSettings::Enumerate: adapter enumerated
Debug Message: CD3D11RendererSettings::Enumerate: Adapter 0
Debug Message: CD3D11RendererSettings::Enumerate: Description: NVIDIA GeForce RTX 4080
Debug Message: CD3D11RendererSettings::Enumerate: Vender ID: 0x10de (4318)
Debug Message: CD3D11RendererSettings::Enumerate: Device ID: 0x2704 (9988)
Debug Message: CD3D11RendererSettings::Enumerate: SettingsLevel: 3
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated Video Mem: 16829644800 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated System Mem: 0 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Enumerating outputs for adapter 0
Debug Message: CD3D11RendererSettings::Enumerate: 251 display modes found for adapter 0, output 0
Debug Message: CD3D11RendererSettings::Enumerate: adapter enumerated
Debug Message: CD3D11RendererSettings::Enumerate: Adapter 1
Debug Message: CD3D11RendererSettings::Enumerate: Description: NVIDIA GeForce RTX 4080
Debug Message: CD3D11RendererSettings::Enumerate: Vender ID: 0x10de (4318)
Debug Message: CD3D11RendererSettings::Enumerate: Device ID: 0x2704 (9988)
Debug Message: CD3D11RendererSettings::Enumerate: SettingsLevel: 3
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated Video Mem: 16829644800 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated System Mem: 0 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Enumerating outputs for adapter 1
Debug Message: CD3D11RendererSettings::Enumerate: adapter enumerated
Debug Message: CD3D11RendererSettings::Enumerate: Adapter 2
Debug Message: CD3D11RendererSettings::Enumerate: Description: Microsoft Basic Render Driver
Debug Message: CD3D11RendererSettings::Enumerate: Vender ID: 0x1414 (5140)
Debug Message: CD3D11RendererSettings::Enumerate: Device ID: 0x8c (140)
Debug Message: CD3D11RendererSettings::Enumerate: SettingsLevel: 3
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated Video Mem: 0 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Dedicated System Mem: 0 bytes
Debug Message: CD3D11RendererSettings::Enumerate: Enumerating outputs for adapter 2
Debug Message: Selected Adapter Description:
Debug Message: Description: NVIDIA GeForce RTX 4080
Debug Message: Vender ID: 10de (4318)
Debug Message: Device ID: 2704 (9988)
Debug Message: Choosing initial renderer settings
Debug Message: Game resolution: 1920 x 1080
Debug Message: Desktop resolution: 1920 x 1080
Debug Message: Initializing Renderer APIs
Debug Message: (CD3D11Renderer) Initializing driver
Debug Message: CreateDeviceAndSwapChain
Debug Message: DirectX Feature Level: DirectX 11.0
Debug Message: Device SUPPORTS raw and structured buffers
Debug Message: EOS SDK Log Message: EOS SDK Analytics disabled for route [1].
Debug Message: EOS SDK Log Message: Purchase flow is disabled due to overlay setup failure (EOS_NotConfigured).
Debug Message: EOS SDK Log Message: Social overlay is disabled due to overlay setup failure (EOS_UnexpectedError).
Debug Message: Initializing 2d screen space effect
Debug Message: Device is now ready
Debug Message: Registering text renderer icons
Debug Message: Creating SDF animation core
Debug Message: [EOS SDK] Connect Login Complete - ProductUserId: 0002ce1c072b40d6b0f5644afc7974b3
Debug Message: Shell initialization complete
Debug Message: Shell Initialized
Debug Message: CGalCivShell::RequestInitializationState from: Invalid to: Uninitialized
Debug Message: Found texture atlas. Skipping generation.
Debug Message: Loading texture atlas 0
Debug Message: LoadTextureAtlasIndexFromMem: LOADING TEXTURE ATLAS FILE: c:\program files (x86)\steam\steamapps\common\Galactic Civilizations IV\Screens\Atlas\Atlas.dxatlas
Debug Message: LoadTextureAtlasIndexFromMem: SUCCESSFULLY LOADED c:\program files (x86)\steam\steamapps\common\Galactic Civilizations IV\Screens\Atlas\Atlas.dxatlas
Debug Message: Finished loading texture atlas 0
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 989680
Debug Message: CGalCivShell::RequestInitializationState from: Uninitialized to: Initialized
Debug Message: Creating anchor win
Debug Message: Create popup manager
Debug Message: Initializing Sound
Debug Message: Initializing bink
Debug Message: Initializing bink threads
Debug Message: Initializing bink sound
Debug Message: Initializing bink resources
Debug Message: Initializing bink effect
Debug Message: LoadCoreShipDesigns(): INFO: ShipDesignDirectory=c:\program files (x86)\steam\steamapps\common\Galactic Civilizations IV\Designs
Debug Message: LoadCustomShipDesigns(): INFO: ShipDesignDirectory=C:\Users\jaben\Documents\My Games\GalCiv4\Designs
Debug Message: CGalCivShell::RequestInitializationState from: Initialized to: LoadingContinentTextures
Debug Message: Creating initial screens
Debug Message: Create setup screens.
Debug Message: CInitializationGfxListener::OnLoadContinentsTextureTailA
Debug Message: CInitializationGfxListener::OnLoadContinentsTextureTailB - All continent per-pixel data is now available
Debug Message: Creating remaining screens
Debug Message: Set mouse
Debug Message: Set update timer
Debug Message: TachyonSystem: Starting initialization
Debug Message: TachyonSystem: Initialization successful
Debug Message: TachyonSystem: Starting authentication request
Debug Message: TachyonSystem: Successfully retrieved cached authentication response
Debug Message: TachyonSystem: Starting encrypted app ticket request
Debug Message: TachyonSystem: Successfully retrieved encrypted app ticket response
Debug Message: CInitializationListener::OnSetContinentsPerPixelDataTail
Debug Message: CGalCivShell::RequestInitializationState from: LoadingContinentTextures to: CreatingContinentData
Debug Message: Popup Manager Update: Unhiding FullScreenBink
Debug Message: TachyonSystem: Starting authentication request
Debug Message: CInitializationGfxListener::OnCreatingContinentsTail
Debug Message: CInitializationListener::OnSetContinentsDataTailA
Debug Message: CInitializationListener::OnSetContinentsDataTailB
Debug Message: CGalCivShell::RequestInitializationState from: CreatingContinentData to: DoneCreatingContinentData
Debug Message: Popup Manager Update: Unhiding TitleWnd
Debug Message: TachyonSystem: Successfully retrieved authentication response
Debug Message: TachyonSystem: Error: Bad result during authentication response (result: 2, type: 203)
Debug Message: LOADING GAME: C:\Users\jaben\Documents\My Games\GalCiv4\Saves\\Shiloh Republic vs 7.GC4Sav
Debug Message: MPAdapter::NotifyStartupTrace step #26 GalCiv_FinishLoad
Debug Message: FinishLoad - IsTurnZeroSaveGame 0
Debug Message: Popup Manager Update: Unhiding LoadingWnd
Debug Message: Loading game C:\Users\jaben\Documents\My Games\GalCiv4\Saves\\Shiloh Republic vs 7.GC4Sav saveVersion 390
DebugMessage: Starting Load Game.
AppMemory: 2785775616 bytes
MemoryLoad: 38 percent
TotalPhysicalMemory: 34064084992 bytes
AvailablePhysicalMemory: 21070745600 bytes
TotalPageFile: 36211568640 bytes
AvailablePageFile: 18224742400 bytes
TotalVirtualMemory: 140737488224256 bytes
AvailableVirtualMemory: 140726728433664 bytes
AvailableExtendedVirtualMemory: 0 bytes
Debug Message: DLCSystem Begin Loading Data
Enabled DLC:
Debug Message: DLC Supernova
Debug Message: DLC TalesOfTheArnor
Debug Message: DLC TalesOfCentauron
Debug Message: DLC MegaStructures
Debug Message: DLC SpeciesPack
Debug Message: DLC Warlords
Debug Message: DLCSystem finished loading data.
Debug Message: CGalaxy::LoadGameObjects: Using object ptr list for lookup table
Debug Message: LoadCustomShipDesigns(): INFO: ShipDesignDirectory=C:\Users\jaben\Documents\My Games\GalCiv4\Designs
Debug Message: Save Version: 390 Original BUILD_VERSION_STRING: 3.01 Original BUILD_NUMBER: 76