the files you need to set the picture amount are not bin, here is one, again, from the Window folder.
http://soase.x90x.net/reference-files/Reference_Files_Reb_v1.5/Window/PlayerTech.playerPictures
Copy all the .playerPicture text files to your mods Window folder, limit is only the size of your sheets, textures take up lots of RAM, use it sparingly, 2gb ram max, I made all new sheets that use 10 per race for 5 races in SOA2.
If you dont convert the large one to DDS, the game will use the stock one, edit the .playerPictures and add the .tga extention to force it to use yours until you convert it.
Wait, WTF? They added the TGA extension to the .playerPictures, RETARDED
LargeScreenPicture
textureName "Player_Portrait_Large.tga" <-- will use TGA
startTopLeft [0,444]
width 195
height 219
rowItemCount 8
horizontalStride 198
verticalStride 222
LargeScreenPicture
textureName "Player_Portrait_Large.dds" <-- will use DDS
startTopLeft [0,444]
width 195
height 219
rowItemCount 8
horizontalStride 198
verticalStride 222
LargeScreenPicture
textureName "Player_Portrait_Large" <-- will use DDS if both types are there
startTopLeft [0,444]
width 195
height 219
rowItemCount 8
horizontalStride 198
verticalStride 222