Hi everybody,
I built the following ship lately:
"FireLancer Frigate"
Medium Hull
Armor 1
Shield 1
Port Armament: Twin Plasma
Starboard Armament: Twin Plasma
Due to the absence of firing arcs (and rear window defoggers, but that's another topic...) in GalCivII, these combine into an attack value of 8.
In GCII:DreadLords, this ship performed quite well when I had the necesary tech.
But in Dark Avatar, I am a bit unsure. The weapons don't combine into one broadside any more. Which brings up the question how the weapon bonus, for example the innate Drengin bonus or the one you can pick with your 10 pick points, adds to weapon values.
Let's assume for simplicity that I have a weapon bonus of +25%, which will change my attack rating from 8 to 10. Will each attack be 2.5 points, or will I get a "2 - 3 - 2 - 3" attack pattern?
The latter would be more powerful, as most games round to integers, and almost all games I have ever played round down. This is esp. important with GalCiv, since the damage figures are so low, (and rounding to integers is therefore very important) and 2.5 would behave like a 2 except that the percentage of hits which score a "2" is a bit higher.
And even if the game subtracts fractional HP values (which I think it doesn't), there would be a risk of having an enemy get away with 0.5/xx HP.
Another question: if the enemy uses missiles (against which my defense is lacking), would my defense count as sqrt(1) + sqrt(1) = 2, or sqrt(2) ?
Thanks in advance for helping a newcomer,
~Beast