Can someone point me to a thread or site where it will give you first-timer tricks? I assuem somewhere on these forums there are some...
I'm sure there are plently such threads however finding them is the problem.
However one of the best sources of basic information is the GalCiv Wiki, https://www.galciv.wikia.com/wiki/Galactic_Civilizations_Wiki. If you forget the link just click on the "Databanks" button at the top left of pretty much every page on the GalCiv2 web site and you'll find the Wiki link as well as links to some other useful documentation.
Also, I played my first game and I could not stop building ships. It took me a few minutes to figure out how to build them, then I couldn't stop it. How do you stop building ships?
There's an option to "keep building same ship" in the game options menu but usually most people keep this selected and they simply go into the planets startport build queue where you can select a new ship or "nothing" to build next. You can get into the planets starport build queue at least 4 different ways; by using the F1 planet list and click on the ship being built, by selecting the planet in the main map and then again clicking on the ship being built, from within the planet screen itself using the "build ship" button or from the colony list in the civilization manager and clicking on the ship listed in the starport column.
You can also go into the civilization manager and set all planets that are building one kind of ship to build another ship or nothing.
Also, I saw asteroids and wanted to mine them, so I made a mining ship, but then it said I had to use a survey ship, which I didn't have. Is that because I was playing campaign and that feature was locked?
You're confusing asteroids with anomalies. Asteroids can only be improved by miners and then have their production output direct towards a planet which increase that planets military and/or social production. BTW asteroids are pretty much considered a waste of time and most folks simply upgrade their miner to another colony ship (costs 66bc) and colonize another early planet for cheap.
Anomalies can only be examined by survey ships and usually give some minor ability bonus, or sometimes a money bonus. Wormholes are a subset of anomalies that send your survey ship some random place in the galaxy which usually means they're out of commission until they can get back within range of your Area of Influence, this can be useful to meet far away races but usually people try to avoid them, however that can be difficult when using autosurvey and it's fairly important to use autosurvey because that allows your survey ship to go directly to the nearest anomaly even if it's obscured by the fog of war.
Finally there are also mining resources that give significant bonus to various abilities such as military (weapons and defense bonus), morale, economics, research and influence, and these can only be "mined" by using a constructor to build a "resource mining starbase" on top of the resource. You can also build other types of starbases that can be very useful pretty much anywhere subject to the limit of only having 4 per sector (resource mining SB's don't count towards this limit).
There are military starbases that can increase the attack and defense values of your ships that are within the Starbase's Area of Influence (AOI), economic starbases that can increase the value of trade or can increase the military/social production and research on planets that are within the SB's AOI, and influence SB's that increase your influence within the SB's AOI and can actually cause enemy planets to "flip" to you.