this is from the GalCiv1 website.
It is?
Is there some cross posting ability between the GalCiv and GalCiv2 websites that I'm not aware of or do you merely mean that you typically frequent the GalCiv site versus the GalCiv2 site (and assumedly still play GalCiv over GalCiv2)?
I don't think you understand, that isnt a recent post on the GalCiv 1 forum, that's a quote from an article written by the one of the designers back in 2003. read it here https://www.galciv1.com/encyclopedia.asp?action=showpage&page=https://www.galciv1.com/docs/undocs.html
increase my production by 10% what does that mean?
[answer to question] [/quote]
you do realize that I wasn't asking the question, that was a rhetorical question in the passage I was quoting, the whole indented portion is a quote from the article. I used the blockquote button on the post toolbar instead of the quote tags, sorry for the confusion.
[quote who="Mumblefratz" reply="1" id="2311395"]
why is industrial output totally disconnected from population
It just is. Certainly I can see the argument that industrial output should in some way be tied to population on the basis that you can't expect a sparsely populated planet to be able to produce the same as a planet with a huge population. However one could argue that most modern production can be accomplished mainly with automated machinery with little human oversight and so that would argue for the idea that population might have little effect on industrial production. I'd be more willing to accept the argument that research needs to have a stronger coupling to population since it seems to me that it’s more difficult to eliminate the highly educated human from research production.
see, the in Galciv one population did feed into industrial output. and if I was looking for an "in-character" explanation, that one wouldn't hold water. if production costs money, then people are being paid to do work,( or paid for a commodity, which is the same as paying them to do the work of producing the commodity); now, GalCiv1 had fixed labor costs (bigger population didn't make labor cheaper) and didn't seperate cost of materials from cost of labor. but allowed changes in effiency ('bonus' production that didn't have to be paid for)
GalcivII allows no such thing, the cost is the cost and advances in Tech and infrastructre will allow you to pay the cost faster, but won't change the cost.
what possible rational could there be?
The bottom line is that it's usually not productive to require absolute rationality from game mechanics. They either *work* together or they don't. Some ability to suspend disbelief is going to be required for every game. The question is overall does it make sense and does it make for a playable game. Many folks believe that as a whole GalCiv2 does make sense and is a very playable game.
As noted above, I don't expect "realism", if such a game were produced, it would likly be unplayable. I was asking in the out of character context, why did anyone think it was a good idea?
And more importantly, (this was the thrust of the original post) Why did they choose for galciv2 an economics model that they considered, rejected, and publicly argued against in the development of Galciv 1?
A final question for you.
I've known many GalCiv2 players that had previously played GalCiv. I was a long time member of the Diplomats empire which essentially evolved out of the Guardians. A lot of those folks have stopped playing GalCiv2 as well, but all of them obviously moved on from GalCiv to GalCiv2 when it came out.
I can understand the idea that some folks may prefer playing the older game over the newer one. I still prefer the original DL version to DA although I'm not yet sure about how I'll feel about TA. However with this said it seems to me that on the rare occasion that I do visit the GalCiv website it mostly just bums me out to see what obviously used to be a vibrant and active game site reduced to a bunch of 6+ year old threads that every few months or so get another post. It just seems to be a ghost town. I mean even if you still like the old game I'd think by now it's time to give GalCiv2 a try.
yeah, I got GalCivII a long time ago, and then went back to GalCiv one because of Galciv two's crappy economics model, never played the Expansion packs tho.
EDIT: Sonofa... does anyone know how to fix these quote tags?