So im kind of new to modding but I think i have the grasp of the basic concepts and techniques of it. I am trying to create custom planet textures and the forums here has proven to be a real BIG help. But heres the rub, I am trying to figure out the deal with how the - cl .dds files are laid out:

Whats the deal with how this is laid out? I take that the Cross shape somehow textures onto the planet, while the 4 corners are thrown away? And how can you translate this texture to an XSI Sphere texture projection.
What I would like to eventually do is have a planet modeled (textured) in XSI and then output that to the crazy cross format listed above. Does anyone have any ideas?
PS. is anyone else having problems viewing the .mesh textures in ForgeTools3 ReferenceData?