Here are some gaming features which will increase the success and interest of Elemental: War of Magic game:
1) Random Game Generator = Greatly increases replay value; This may or may not already exist based on the Stardocks release webpage statement, "Your worlds will be of your choosing,".
2) Multiplayer LAN option = Difficult to determine whether or not this is available OR if only online multiplayer will be available. Many gamers still do LAN multiplayer games, always fun watching your friend or relatives expression when an assassin kills their best mage.
3) Map Editor = I recognize an editor already exists however I just want to list options which should be included within the Editor. Allowing editing of monsters, items, quests, cities, terrain, and custom timed events. Creation of new monsters, items, quests, cities, terrain and custom timed events is also important.
4) Variation for Size of Maps = Larger maps available for stronger systems. As time passes computers continue to become more and more powerful. I'm suggesting an option which allows the game to be dynamic thus working for the computers of today and still provide larger worlds for the computers of tomorrow. The game content such as maximum number of units per game should be dynamic and able to grow for the more powerful systems.
5) Multiple Map Levels = Allows dungeon type maps to provide an experience that some dungeons go very very deep OR multiple worlds type maps to provide an experience the battles exist on multiple worlds.
6) Custom AI Scripting Option = Allows the community to create unique AI personalities thus anytime someone new to the community complains about the AI, everyone can respond with "Create some scripts to generate new and different AI behaviors." This has worked terrific for games like Neverwinter Nights and would allow AI personalities to evolve with time.
7) Multiple Random AI Personalities = Prevents the human player from being able to predict what the AI will be doing during a game. The game can include a group of possible AI personalities from Stardock. The custom AI scripts created by gamers can be added within game options and is randomly selected. Any AI personality script should have the option of being disabled in case it's bugged or not desired for the next game.
8) Random Item Formula = Besides including the usual set items or fixed items, allow items within the game to be more unique and thus increases replay value.
Examples = Variables A, B and C are randomly selected
from separate lists.
Kings{A} Poisonous{B} Axe{item} of Death{C}
Ice{B} Knife{item}
Dukes{A} Helm{item} of Minds{C}
Fire{B} Boots{item} of Speed{C}
Using a random item formula means each new game will have new unique items! And if expansions provide new variables it will multiple the number of possible items which can be found.
Any thoughts or questions from Stardock would be appreciated.