A lot of wonderful ideas here. Some of my own and some opinions about things I'd like that other people have previously mentioned.
1. Moons
- If implemented should rotate around the planet and have their own grav well.
- The grav wells always touch and slightly overlap. If a ship is caught in the overlap it slows down 90% for a few seconds.
- Phase lanes may be occluded by the moon and it's gravity well. Basically any ship jumping in would end up on the furthest point influenced by the gravity well touching the lane. If the moon is directly on the phase lane for instance, the ships end up on the wrong side of the moon and very far from the planet!
- A full rotation should take about 10 minutes...but different moon orbits should be available. circles but mostly ovals where the GW overlap is thicker on certain sides.
2. Stealth but only the EE version like someone mentioned. The ship can be detected by any other unit provided it is close enough since it is still technically "visible".
- I'm stealing from EvE here but I think stealth ships should be limited to recon (just by being in the system) and have 1 ability..."Gravity Beacon"
- Gravity Beacon should act as the end of a phase line for incoming craft. The ships must be in the same fleet to ensure proper planning and limit the power. This way you can plant the stealth ship/beacon behind enemy defenses and warp your fleet in there.
3. Gas clouds (Not nebula!).
- If new minerals are introduced i'd like to see them collected by "scoop" ships. The ships act as a mine by instantly transfering minerals over time. They have to move around so an enabled "scoop gas" ability would work.
- I would suggest the cloud have a limited amount of harvestable material over time. For instance if the rating of a cloud is "1.5" 3 scoops scooping at .5 each could fully utilize the cloud. However, a 4th ship scooping (can be other team) divides the 1.5 into 4.
- One race at least should have weapons on their scoops. A small laser that will kill another scoop in about 3 minutes.
4. Quad Core support. An option as necessary. I don't want to gimp people without multi-core but it'd be nice if I had the option to maximize my machine.
5. Improved pirate system. Maybe multiple pirate colonies that are weaker than one big one (grow over time?). This way if I lay a bounty of 300 and someone lays a bounty of 250 the force is weaker but more people get attacked.
6. Demand tribute from the AI!
7. Different types of turrents. Phase Missles, Lasers, Flak. Semi mobile turrents.
8. Phase lane warping abilities or structures.
- an example of a multi structure system would be to put one structure at the phase lane and the other where you want incoming ships to end up. If multipile lanes touch the GW then only one additional structure per each lane would be needed to end up at the structure that focuses the lanes.
9. Structures with their own gravity wells or gravity "cones" you can face when you build them. This will allow you to "push out" phase lanes so that enemies warp in further.
10. Different size/desnsity planets with variable size gravity wells. I think this was mentioned

awesome idea.
11. Increase graphic of cap ships 15%. Level 10's are buff enough. I just want them to look a little more massive.
12. Single Planet bonus artifacts. These can be transfered from planet to planet by cap ship. If the cap ship is explody in transit, the item floats in space and can be picked up by the opposing side or whomever gets there first.