The problem with quitters occurs in every MP game, however this problem disappears once ranking games are introduced.
Bullshit. Case in point, Halo 2. Also, to a lesser extent, Halo 3. If anything, sore losers in Halo quit early
more often, because there's only so much time in a day to grind that leaderboard ranking up.
If ranked leaderboards are introduced, at least have them give winners points, give losers less points, and give quitters no points at all (ala CoD4, which has the lowest incidence of quitting in the FPS genere that I'm aware of.)
A better approach might be:
- Allow players to offer/agree to save and quit. Must be mutually agreed upon.
- Allow players to offer to concede the game. In team games, the whole team must unanimously agree in order to offer concession.
- Track "Quit Early/Surrendered" as a stat alongside "Wins/Losses"
- If matchmaking is eventually implemented, use a prefer/avoid player system (along with aforementioned stats) to help match people together who would rather concede early rather than fight to the bitter end.