Your challenge relates to your language of origin, since your first language is not English. How can I tell? There are a number of clues. This is not a criticism, but maybe I can help. In order: 1) The GalCiv games were all designed to be single player, not multiplayer. That the design and gameplay is so engrossing is a testiment to the skill with which they implemented the single player design. The depth would not have been present in a multiplayer game. The fact many, like you, want to preserve the depth of this game - and have it be multiplayer, places an exclamation point on the value of that depth. The question on how to preserve the depth and provide a satisfying multiplayer experience has not been answered to the level that would allow such a transition. The task is daunting. 2) You can get the "editing of template hulls" that you want by selecting a previous design and then selecting the Upgrade button. 3) The challenges you are experiencing navigating the technology trees and finding pre-requisites are not as challenging for english-as-a-first language persons. Again, this is not a criticism. There is some complication that goes away with familiarity as well. Also, the designed balance on shown prerequites and discovery of the results is impressive. It adds to the enjoyment of the game. Summary: This game isn't "horrible" in any way. If I were to have to play the game in a different language, say Russian - instead of English, then I might experience some of the challenges you are. Those challenges would be language related - not game related. I really hope I didn't sound arrogant in this reply - and I hope my assumptions are correct (or I could see how you would find this reply offensive). If I do sound arrogant, or if the reply is received as offensive, my sincere apologies...