Thank you all for your responses; not too bad for my first thread here =D
Managing constructors doesn't become a hassle for me until I have thirty or so planets in a larger galaxy; with a two or three new constructors being built every turn it's very tedious trying to get them all to the appropriate starbases, especially as new upgrades become available. If I could tell at a glance what starbases need improvement it would help a great deal.
I agree that eventually an overhaul of the constructor/starbase system would be ideal, but that's very unlikely to happen until GalCiv3. That's why I proposed by above suggestion; it seems simple enough to add to a patch and doesn't effect the basic way constructors and starbases work (so no rebalancing needed), it's just a little bit of optional extra information and automation to help the player.
The starbase naming system is a very good idea. So far I haven't bothered at all to name individual ships or bases, but having a recognizable name should help me mentally juggle all the needs of my starbases a little better. Still, the addition of a starbase governor/queue system and some visual indicator on the map would be a great help.
The basic notion is ergonomic--build a UI that doesn't force so many repetitive clicks on folks. |
I think you hit the nail on the head. A functional waypoint involves clicking the rally point button, clicking the location, renaming the rally point to something useful (clicking through menus...), double clicking on a ship and clicking rally point (hitting T helps bypass this), then clicking the waypoint and clicking OK. It's much easier to just click the ship, scroll on the map, and click where I need it to go. And with constructors I have to scroll to the starbase to see what upgrades it has anyway, so a rally point isn't practical.
A better waypoint system isn't my biggest concern though, I just want something to help me manage my constructors and starbase upgrades better (but if they do that by revamping the waypoint system that's fine by me).